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How do you like (or don't like) the Savage Worlds rpg?
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<blockquote data-quote="akr71" data-source="post: 8405252" data-attributes="member: 6801213"><p>My group has been playing SW as our 'side game' for a few months now, maybe closer to a year. I'm a player rather than the DM in our regular game, so it was entirely new to me. The one running these sessions has said "I'll play any game, but as far as running, I only want to run Savage Worlds now." Overall I like it - here are a few other thoughts:</p><ul> <li data-xf-list-type="ul">I like the combat system. You can hit, but do no damage. You can hit and damage, but your opponent is still standing</li> <li data-xf-list-type="ul">The exploding dice mechanic is cool. Even the lowliest minion can get be deadly, even the biggest baddest boss can be taken out with a lucky shot. It makes combat 'swingy' but I like that</li> <li data-xf-list-type="ul">The robust skill system is nice.</li> <li data-xf-list-type="ul">The Feats/Edges stuff & their prerequisites are sometimes hard to follow. I would like a table with 'Novice' Edges, 'Seasoned Edges' etc rather than the lists that are presented in the book.</li> <li data-xf-list-type="ul">I like that it is designed and easily adaptable to different genres. We started with an Eerie East (we live on the east coast, so a take on the Deadlands Weird West) campaign and now have moved to Deadlands Noir - 1930's New Orleans. We've talked about a cyberpunk & post-apocalyptic campaign too. The guy running these games also supported the Savage Worlds for Pathfinder kickstarter so I know he wants to run a fantasy game with that sometime too.</li> <li data-xf-list-type="ul">Bennies - A built in 'Mulligan' system for when the dice betray you. I like it.</li> </ul></blockquote><p></p>
[QUOTE="akr71, post: 8405252, member: 6801213"] My group has been playing SW as our 'side game' for a few months now, maybe closer to a year. I'm a player rather than the DM in our regular game, so it was entirely new to me. The one running these sessions has said "I'll play any game, but as far as running, I only want to run Savage Worlds now." Overall I like it - here are a few other thoughts: [LIST] [*]I like the combat system. You can hit, but do no damage. You can hit and damage, but your opponent is still standing [*]The exploding dice mechanic is cool. Even the lowliest minion can get be deadly, even the biggest baddest boss can be taken out with a lucky shot. It makes combat 'swingy' but I like that [*]The robust skill system is nice. [*]The Feats/Edges stuff & their prerequisites are sometimes hard to follow. I would like a table with 'Novice' Edges, 'Seasoned Edges' etc rather than the lists that are presented in the book. [*]I like that it is designed and easily adaptable to different genres. We started with an Eerie East (we live on the east coast, so a take on the Deadlands Weird West) campaign and now have moved to Deadlands Noir - 1930's New Orleans. We've talked about a cyberpunk & post-apocalyptic campaign too. The guy running these games also supported the Savage Worlds for Pathfinder kickstarter so I know he wants to run a fantasy game with that sometime too. [*]Bennies - A built in 'Mulligan' system for when the dice betray you. I like it. [/LIST] [/QUOTE]
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