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*TTRPGs General
How do you like (or don't like) the Savage Worlds rpg?
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<blockquote data-quote="MGibster" data-source="post: 8406368" data-attributes="member: 4534"><p>They changed the way recovering from being Shaken works. Originally, when your character was Shaken, you made a Spirit roll to recover but you still couldn't act unless you got a raise on the roll (you rolled 4 over the target number). These days you still get to act once you make your Spirit check to get out of being Shaken. And since you've got that d6 Wild Die in addition to whatever Spirit die you have it's usually not too hard to get out of being Shaken. Though I myself have fallen victim to and seen other people fall victim to the swingy dice and remain Shaken for 2-3 rounds. </p><p></p><p>You're right that Powers are fairy generic and it's often up to the players to figure out what Trappings they have. i.e. Is their Blast Power a fireball, a concussive force similar to a grenade, or something else. I know I frequently fail to ask my players what the Trappings of their powers are and that's just poor GMing on my part.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8406368, member: 4534"] They changed the way recovering from being Shaken works. Originally, when your character was Shaken, you made a Spirit roll to recover but you still couldn't act unless you got a raise on the roll (you rolled 4 over the target number). These days you still get to act once you make your Spirit check to get out of being Shaken. And since you've got that d6 Wild Die in addition to whatever Spirit die you have it's usually not too hard to get out of being Shaken. Though I myself have fallen victim to and seen other people fall victim to the swingy dice and remain Shaken for 2-3 rounds. You're right that Powers are fairy generic and it's often up to the players to figure out what Trappings they have. i.e. Is their Blast Power a fireball, a concussive force similar to a grenade, or something else. I know I frequently fail to ask my players what the Trappings of their powers are and that's just poor GMing on my part. [/QUOTE]
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How do you like (or don't like) the Savage Worlds rpg?
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