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How do you like (or don't like) the Savage Worlds rpg?
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<blockquote data-quote="Thomas Shey" data-source="post: 8407909" data-attributes="member: 7026617"><p>Not in the old days it wasn't, when Dex breakpoints were so attractive. You could easily see multiple characters in a group with some combination of Dex 20 or 23 and Speed 5 or 6. Far as that goes, for about half the round Speed 5 and 6 people would be potentially in ties anyway (they all shared phases 8, 10 and 12).</p><p></p><p>Even in heroic scale games, the 14 or 18 Dex and either 3 or 4 Speed pattern was pretty common.</p><p></p><p>But of course in practice most groups just broke out the Dex breakpoints when they set up the action chart for a combat and then moved on.</p><p></p><p>I might have more issues with the card play myself if I wasn't using an automated tool for running it and rarely had to do more than go down a list.</p><p></p><p>(I know there were some of my players who could be really irritable when, say, an opponent ended up getting two actions before they got one because the opponent drew a low card on one round and a high one on the next round. I'm sure they'd have had the same reaction to initiative rolled every round, but we've very rarely played those over the years (I can't say I'd find the overhead on it worthwhile).</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8407909, member: 7026617"] Not in the old days it wasn't, when Dex breakpoints were so attractive. You could easily see multiple characters in a group with some combination of Dex 20 or 23 and Speed 5 or 6. Far as that goes, for about half the round Speed 5 and 6 people would be potentially in ties anyway (they all shared phases 8, 10 and 12). Even in heroic scale games, the 14 or 18 Dex and either 3 or 4 Speed pattern was pretty common. But of course in practice most groups just broke out the Dex breakpoints when they set up the action chart for a combat and then moved on. I might have more issues with the card play myself if I wasn't using an automated tool for running it and rarely had to do more than go down a list. (I know there were some of my players who could be really irritable when, say, an opponent ended up getting two actions before they got one because the opponent drew a low card on one round and a high one on the next round. I'm sure they'd have had the same reaction to initiative rolled every round, but we've very rarely played those over the years (I can't say I'd find the overhead on it worthwhile). [/QUOTE]
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