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General Tabletop Discussion
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How do you like (or don't like) the Savage Worlds rpg?
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<blockquote data-quote="gibbsies" data-source="post: 8563836" data-attributes="member: 7035214"><p>I actually like WEG, but ran it differently, I have the 'free and clear phases' where everyone decides what they are doing, can roll like perception and knowledge skills, and then decide their plan, the enemy maybe reacting, letting the player change their plan, and then the 'shooting phase' where people just roll their dice and can't change their minds. I don't use the roll == timing, except on simultaneous actions: instead it's action vs. action, so drawing a gun and firing happens later than firing. I had a 'haste' action, that let you bring an action to zero cost.</p><p></p><p>This let the the action be like 'The stormtroopers rush out out and being firing at the protestors' ...</p><p>Player 1: "I will shoot a stormtrooper. " --</p><p>GM: "They will shoot back at you too, two will"</p><p>Player 1 "Then I will also dodge"</p><p>Player 2: "Since I am on the roof, do the troopers see me?"</p><p>GM: "Roll stealth"</p><p>Player 2: "14"</p><p>GM: "No"</p><p>Player 2: Then I will from my sniping position take out the three troopers, but the ones firing on the innocents, not player 1.</p><p></p><p>Action: The troopers rush out, (move action), Player 1, Player 2, take your first shot. Now the troopers fire. Player 2, take your other shots"</p></blockquote><p></p>
[QUOTE="gibbsies, post: 8563836, member: 7035214"] I actually like WEG, but ran it differently, I have the 'free and clear phases' where everyone decides what they are doing, can roll like perception and knowledge skills, and then decide their plan, the enemy maybe reacting, letting the player change their plan, and then the 'shooting phase' where people just roll their dice and can't change their minds. I don't use the roll == timing, except on simultaneous actions: instead it's action vs. action, so drawing a gun and firing happens later than firing. I had a 'haste' action, that let you bring an action to zero cost. This let the the action be like 'The stormtroopers rush out out and being firing at the protestors' ... Player 1: "I will shoot a stormtrooper. " -- GM: "They will shoot back at you too, two will" Player 1 "Then I will also dodge" Player 2: "Since I am on the roof, do the troopers see me?" GM: "Roll stealth" Player 2: "14" GM: "No" Player 2: Then I will from my sniping position take out the three troopers, but the ones firing on the innocents, not player 1. Action: The troopers rush out, (move action), Player 1, Player 2, take your first shot. Now the troopers fire. Player 2, take your other shots" [/QUOTE]
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How do you like (or don't like) the Savage Worlds rpg?
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