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How Do You Like the Warlord?
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<blockquote data-quote="Fallen Seraph" data-source="post: 4111097" data-attributes="member: 57894"><p>Well I view it as such, since the effect lasts the duration of the encounter. That indicates to me, that it is not something that NEEDS to be acted upon immediately.</p><p></p><p>This means that, there is choose in the matter, both from the perspective of the Warlord and rest of party.</p><p></p><p>For example:</p><p></p><p></p><p>It doesn't force you the Warlord or the players to always use the immediate reaction, every round. It simply gives the option too. As such both the Warlord and the rest of the players would banter back and forth. </p><p></p><p>Essentially, the Warlord would set up this situation.</p><p></p><p>Then when the time comes, a player can call out to be given this charge from the Warlord. It is something that must be chosen by both players. Yes, the Warlord is the one that must instigate it, but it doesn't mean he then controls the player.</p><p></p><p>As for <strong>White Raven Onslaught</strong> yes perhaps the mechanical writing could be clearer for those who run games completely RAW-interpreted, but one has to also look at the fluff:</p><p></p><p></p><p>The Warlord creates an opportunity for his allies, a opportunity is something the ally has to seize and wish to use, thus choose. After that the other ally has the choose to be work with the team and continue the manoeuvrer.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4111097, member: 57894"] Well I view it as such, since the effect lasts the duration of the encounter. That indicates to me, that it is not something that NEEDS to be acted upon immediately. This means that, there is choose in the matter, both from the perspective of the Warlord and rest of party. For example: It doesn't force you the Warlord or the players to always use the immediate reaction, every round. It simply gives the option too. As such both the Warlord and the rest of the players would banter back and forth. Essentially, the Warlord would set up this situation. Then when the time comes, a player can call out to be given this charge from the Warlord. It is something that must be chosen by both players. Yes, the Warlord is the one that must instigate it, but it doesn't mean he then controls the player. As for [B]White Raven Onslaught[/B] yes perhaps the mechanical writing could be clearer for those who run games completely RAW-interpreted, but one has to also look at the fluff: The Warlord creates an opportunity for his allies, a opportunity is something the ally has to seize and wish to use, thus choose. After that the other ally has the choose to be work with the team and continue the manoeuvrer. [/QUOTE]
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