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How Do You Like the Warlord?
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<blockquote data-quote="Kobu" data-source="post: 4111551" data-attributes="member: 12434"><p>I still hate the name but I think the class could be good. It's a solid concept, but I found the article to be alarming in a few ways. The implied "sometimes, but not 100% of the time, he gets to order people around" along with the known forced movement is troubling. So is the stuff about the player strategizing for the other players.</p><p></p><p>I want the class to work, but I can easily see this happening--</p><p></p><p><span style="color: Sienna"><span style="font-size: 10px"><strong>Things That Didn't Work in 4E So We Had To Make 5E</strong></span></span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna"><strong>1. The Warlord</strong></span></p><p><span style="color: Sienna"></span></p><p><span style="color: Sienna">Where do we start with this guy? Good idea, bad name, horrible implementation. It turns out, no one really liked the player who thought he should be telling everyone else what to do. Who knew? This class probably caused more player fights to break out and groups to collapse than alignment ever did, and don't even get me started on RPGA games. Goodbye and good riddance Warlord, welcome back, Marshal!</span></p></blockquote><p></p>
[QUOTE="Kobu, post: 4111551, member: 12434"] I still hate the name but I think the class could be good. It's a solid concept, but I found the article to be alarming in a few ways. The implied "sometimes, but not 100% of the time, he gets to order people around" along with the known forced movement is troubling. So is the stuff about the player strategizing for the other players. I want the class to work, but I can easily see this happening-- [COLOR=Sienna][SIZE=2][B]Things That Didn't Work in 4E So We Had To Make 5E[/B][/SIZE] [B]1. The Warlord[/B] Where do we start with this guy? Good idea, bad name, horrible implementation. It turns out, no one really liked the player who thought he should be telling everyone else what to do. Who knew? This class probably caused more player fights to break out and groups to collapse than alignment ever did, and don't even get me started on RPGA games. Goodbye and good riddance Warlord, welcome back, Marshal![/COLOR] [/QUOTE]
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