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<blockquote data-quote="KRT" data-source="post: 2651817" data-attributes="member: 37355"><p>I like to use the "book" method for normal combat related experience. On top of that I award extra XPs for "above and beyond" play where a player either advances the overall storyline with their role playing or does something exceptional. It may seem to reward risk taking, but you have to survive to gain the reward. Riddle solving is tricky because it relies on the skill of the players not the characters thus I grant shares in the Riddle Xps for role playing appropriately or for players who are at least actively participating. i.e the dumb half-orc that starts taking the riddle literally or the Bard who tries to revise the Riddle to fit in with a story of his exploits that he's writing. </p><p></p><p>For unusual combat where PCs participate to varying degrees (in one case one PC decided to immediately loot each oponent he killed in a large battle so the Rogue wouldn't steal any of it) I give participation modifiers. A point five (for the looter example) mean't that he was contributing about half of what was expected and thus got roughly half experience. This also translates into slightly more for the other characters as it was a tougher fight for each of them (they would divide the total by 3.5 instead of 4). A mage who spends the whole combat with readied dispels to keep the enemy spell caster from casting would get full participation even if he never had to cast a spell.</p></blockquote><p></p>
[QUOTE="KRT, post: 2651817, member: 37355"] I like to use the "book" method for normal combat related experience. On top of that I award extra XPs for "above and beyond" play where a player either advances the overall storyline with their role playing or does something exceptional. It may seem to reward risk taking, but you have to survive to gain the reward. Riddle solving is tricky because it relies on the skill of the players not the characters thus I grant shares in the Riddle Xps for role playing appropriately or for players who are at least actively participating. i.e the dumb half-orc that starts taking the riddle literally or the Bard who tries to revise the Riddle to fit in with a story of his exploits that he's writing. For unusual combat where PCs participate to varying degrees (in one case one PC decided to immediately loot each oponent he killed in a large battle so the Rogue wouldn't steal any of it) I give participation modifiers. A point five (for the looter example) mean't that he was contributing about half of what was expected and thus got roughly half experience. This also translates into slightly more for the other characters as it was a tougher fight for each of them (they would divide the total by 3.5 instead of 4). A mage who spends the whole combat with readied dispels to keep the enemy spell caster from casting would get full participation even if he never had to cast a spell. [/QUOTE]
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