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General Tabletop Discussion
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How do you like to handle dungeon mapping?
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<blockquote data-quote="Charlaquin" data-source="post: 7438688" data-attributes="member: 6779196"><p>In person:</p><p>When room layout is important, I prepare a map on a grid mat ahead of time and cover segments the players haven’t seen with black construction paper, revealing new areas as the PCs enter them. I leave those segments uncovered, as an abstract representation of the characters’ mental map, assuming they’re capable enough to remember accurately. When layout doesn’t matter, I keep to descriptions and leave players to sort out any note taking they may want to do themselves.</p><p></p><p>Online:</p><p>I make maps in roll20 and let dynamic lighting do the work. If players want to make their own maps, that’s their call. I likewise assume if players want to “go back to the room where we fought the black pudding” or whatever, I assume their characters have an accurate enough mental picture of the space to get them there.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7438688, member: 6779196"] In person: When room layout is important, I prepare a map on a grid mat ahead of time and cover segments the players haven’t seen with black construction paper, revealing new areas as the PCs enter them. I leave those segments uncovered, as an abstract representation of the characters’ mental map, assuming they’re capable enough to remember accurately. When layout doesn’t matter, I keep to descriptions and leave players to sort out any note taking they may want to do themselves. Online: I make maps in roll20 and let dynamic lighting do the work. If players want to make their own maps, that’s their call. I likewise assume if players want to “go back to the room where we fought the black pudding” or whatever, I assume their characters have an accurate enough mental picture of the space to get them there. [/QUOTE]
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How do you like to handle dungeon mapping?
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