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How do you like to handle dungeon mapping?
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<blockquote data-quote="the Jester" data-source="post: 7440626" data-attributes="member: 1210"><p>Smart players draw maps based on my descriptions, at least when they're in big dungeons. Most of the rest of them learn valuable lessons and smarten up, or they die. </p><p></p><p>But no, I don't do the work for the players. Rarely, they might find an old map or old set of maps as treasure, but most of the time, they are on their own when it comes to figuring out where to go. Also, I use "right" and "left" instead of "west" and "east" when describing things, so it's easy for pcs to get turned around if they aren't paying attention. You want cardinal directions, bring a compass or take the Keen Mind feat. Likewise, don't ask me if you've been there before- if you do, your answer is almost certainly going to be, "You're not sure," unless something there is a dead giveaway ("Oh, it's my wizard mark from earlier").</p></blockquote><p></p>
[QUOTE="the Jester, post: 7440626, member: 1210"] Smart players draw maps based on my descriptions, at least when they're in big dungeons. Most of the rest of them learn valuable lessons and smarten up, or they die. But no, I don't do the work for the players. Rarely, they might find an old map or old set of maps as treasure, but most of the time, they are on their own when it comes to figuring out where to go. Also, I use "right" and "left" instead of "west" and "east" when describing things, so it's easy for pcs to get turned around if they aren't paying attention. You want cardinal directions, bring a compass or take the Keen Mind feat. Likewise, don't ask me if you've been there before- if you do, your answer is almost certainly going to be, "You're not sure," unless something there is a dead giveaway ("Oh, it's my wizard mark from earlier"). [/QUOTE]
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How do you like to handle dungeon mapping?
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