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<blockquote data-quote="zakael19" data-source="post: 9817429" data-attributes="member: 7044099"><p>My two Stonetop campaigns, with a set of provocative questions at a few of the PCs to set the scene ("Judge, when the last kid went missing from town, what made you finally call off the search?"); and then the hook based on the session 0 tensions and threats they had created. Pre-bitten for convenience.</p><p></p><p>My Daggerheart urban fantasy game with a half-joking hard-framed case ("you pile out of your cars...wait, Callie you don't drive, who did you ride with?... ok yeah, so as you pile out of your cars you see your Council handler waiting impatiently..."), a crotchety old sorceresses's pet cockatrice escaped into the Arboretum.</p><p></p><p>My last Blades in the Dark game with approaching the house to the score they'd come up with in session 0.</p><p></p><p>General theme: take stuff pre-established in session 0, drop it on the party, push to action.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9817429, member: 7044099"] My two Stonetop campaigns, with a set of provocative questions at a few of the PCs to set the scene ("Judge, when the last kid went missing from town, what made you finally call off the search?"); and then the hook based on the session 0 tensions and threats they had created. Pre-bitten for convenience. My Daggerheart urban fantasy game with a half-joking hard-framed case ("you pile out of your cars...wait, Callie you don't drive, who did you ride with?... ok yeah, so as you pile out of your cars you see your Council handler waiting impatiently..."), a crotchety old sorceresses's pet cockatrice escaped into the Arboretum. My last Blades in the Dark game with approaching the house to the score they'd come up with in session 0. General theme: take stuff pre-established in session 0, drop it on the party, push to action. [/QUOTE]
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