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How do you like to start a campaign
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<blockquote data-quote="Celebrim" data-source="post: 9817653" data-attributes="member: 4937"><p>It is desirable to establish connections between characters, but you can come up with scenarios that don't require that.</p><p></p><p>Disasters are a big one. Another is to have them all be friends and acquaintances of some NPC who knows them even if they don't yet know each other that well, and have that NPC be the mover that gets the group together, arranges the introductions, and then hits them all with news of the disaster.</p><p></p><p></p><p></p><p>So, imagine it's the middle of winter and the PC's are all inhabitants of a certain city when a 24HD ancient red dragon comes and murders all the 10th level characters in town, and burns down everything and now the PCs are all refugees trying to journey in the wilderness together with a bunch of commoners that will die without protection. Or maybe all the PCs are castaways shipwrecked on an island together. And while the rest of the campaign kind of sucks, the initial start to Skull & Shackles where you are all pressganged aboard a ship and have to secretly conspire together to mutiny without arousing suspicions of the officers I thought was awesome.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9817653, member: 4937"] It is desirable to establish connections between characters, but you can come up with scenarios that don't require that. Disasters are a big one. Another is to have them all be friends and acquaintances of some NPC who knows them even if they don't yet know each other that well, and have that NPC be the mover that gets the group together, arranges the introductions, and then hits them all with news of the disaster. So, imagine it's the middle of winter and the PC's are all inhabitants of a certain city when a 24HD ancient red dragon comes and murders all the 10th level characters in town, and burns down everything and now the PCs are all refugees trying to journey in the wilderness together with a bunch of commoners that will die without protection. Or maybe all the PCs are castaways shipwrecked on an island together. And while the rest of the campaign kind of sucks, the initial start to Skull & Shackles where you are all pressganged aboard a ship and have to secretly conspire together to mutiny without arousing suspicions of the officers I thought was awesome. [/QUOTE]
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