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<blockquote data-quote="Lanefan" data-source="post: 9817741" data-attributes="member: 29398"><p>I don't consider those sessions wasted in the slightest, for a string of reasons:</p><p></p><p>--- having to introduce their character in-character - and thus by extension being forced to speak in character right away - can help give the player an idea of what might make that character tick and-or spark some ideas as to how to roleplay it going forward (even including whether the cool character voice you have in mind is actually going to work in practice)</p><p>--- the "pointless banter" serves more of the same purpose - the players gets to know not only their own characters but those of the other players; meanwhile the DM gets to know all of them</p><p>--- sometimes that "fake suspicion and hostility" isn't fake at all, and it's probably better they get it out of their systems <em>before</em> going into the field rather than once they get out there (sometimes this phase can provide the best moments of the whole damn game!)</p><p>--- as I prefer players roll up their characters mostly <em>without</em> knowledge of what everyone else is rolling up, giving the PCs a chance to get to know what each other can do before hitting the field also allows them time and opportunity to fill in any real or perceived gaps in their lineup via recruitment of NPC adventurers if they so desire.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9817741, member: 29398"] I don't consider those sessions wasted in the slightest, for a string of reasons: --- having to introduce their character in-character - and thus by extension being forced to speak in character right away - can help give the player an idea of what might make that character tick and-or spark some ideas as to how to roleplay it going forward (even including whether the cool character voice you have in mind is actually going to work in practice) --- the "pointless banter" serves more of the same purpose - the players gets to know not only their own characters but those of the other players; meanwhile the DM gets to know all of them --- sometimes that "fake suspicion and hostility" isn't fake at all, and it's probably better they get it out of their systems [I]before[/I] going into the field rather than once they get out there (sometimes this phase can provide the best moments of the whole damn game!) --- as I prefer players roll up their characters mostly [I]without[/I] knowledge of what everyone else is rolling up, giving the PCs a chance to get to know what each other can do before hitting the field also allows them time and opportunity to fill in any real or perceived gaps in their lineup via recruitment of NPC adventurers if they so desire. [/QUOTE]
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