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<blockquote data-quote="pemerton" data-source="post: 9818619" data-attributes="member: 42582"><p>For me, it's not necessarily collaborative PC creation - or, at least, not in a strict sense. But the starting situation has to have some sort of narrative coherence, vis-a-vis the PCs that the players have created. And the players are pretty central to ensuring this.</p><p></p><p>The further details are system dependent; because different systems create different sorts of PCs who will make sense in different sorts of situation.</p><p></p><p>Here are a few examples:</p><p></p><p style="margin-left: 20px">4e D&D Dark Sun: <a href="https://www.enworld.org/threads/repost-first-session-of-dark-sun-campaign.490456/" target="_blank">Repost- first session of Dark Sun campaign</a></p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">The players built their PCs, and came up with kickers, one of which connected directly to the campaign backstory (the death of Tyr's Sorcerer-King); and I integrated those kickers into an opening situation.</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Prince Valiant: <a href="https://www.enworld.org/threads/prince-valiant-rpg-played-a-session-today.652393/" target="_blank">Prince Valiant RPG - played a session today</a></p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">The players built their PCs, and then decided that two - who had turned out very similarly, mechanically - must be father and son; I narrated the meeting with a third PC as all were on their way to a tournament.</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Burning Wheel: <a href="https://www.enworld.org/threads/burning-wheel-actual-play.680804/" target="_blank">Burning Wheel actual play</a></p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">My friend and I decided we would create a PC each and co-GM, each framing and adjudicating the adversity for the other. We agreed on a starting situation that would bring our PCs together, as rogues with a degree of common purpose.</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Classic Traveller: <a href="https://www.enworld.org/threads/classic-traveller-session-report-with-reflections-on-the-system-long.586642/" target="_blank">Classic Traveller - session report with reflections on the system [long]</a></p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">The PCs rolled up their PCs (Traveller-style), and I rolled up a starting world, and we worked out what the PCs were all doing there and how they fitted together; and then I rolled up a patron encounter, and fitted that into the PCs' backstories.</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Torchbearer 2e: <a href="https://www.enworld.org/threads/torchbearer-2nd-ed-actual-play.686046/post-8557834" target="_blank">Torchbearer 2nd ed actual play</a></p> <p style="margin-left: 20px"></p><p style="margin-left: 20px">The two Elven PCs had once met in Elfhome, and one of them and another PC had met at the Wizard's Tower; the PCs met on the road, heading to the Tower of Stars (the first adventure site). I introduced some elements into the scenario to fit the PCs. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Of all my examples, I think this is the closest to classic D&D (which seems fitting for a game that is, to a significant degree, a homage to classic D&D).</p> </p></blockquote><p></p>
[QUOTE="pemerton, post: 9818619, member: 42582"] For me, it's not necessarily collaborative PC creation - or, at least, not in a strict sense. But the starting situation has to have some sort of narrative coherence, vis-a-vis the PCs that the players have created. And the players are pretty central to ensuring this. The further details are system dependent; because different systems create different sorts of PCs who will make sense in different sorts of situation. Here are a few examples: [indent]4e D&D Dark Sun: [URL="https://www.enworld.org/threads/repost-first-session-of-dark-sun-campaign.490456/"]Repost- first session of Dark Sun campaign[/URL] [indent]The players built their PCs, and came up with kickers, one of which connected directly to the campaign backstory (the death of Tyr's Sorcerer-King); and I integrated those kickers into an opening situation.[/indent] Prince Valiant: [URL="https://www.enworld.org/threads/prince-valiant-rpg-played-a-session-today.652393/"]Prince Valiant RPG - played a session today[/URL] [indent]The players built their PCs, and then decided that two - who had turned out very similarly, mechanically - must be father and son; I narrated the meeting with a third PC as all were on their way to a tournament.[/indent] Burning Wheel: [URL="https://www.enworld.org/threads/burning-wheel-actual-play.680804/"]Burning Wheel actual play[/URL] [indent]My friend and I decided we would create a PC each and co-GM, each framing and adjudicating the adversity for the other. We agreed on a starting situation that would bring our PCs together, as rogues with a degree of common purpose.[/indent] Classic Traveller: [URL="https://www.enworld.org/threads/classic-traveller-session-report-with-reflections-on-the-system-long.586642/"]Classic Traveller - session report with reflections on the system [long][/URL] [indent]The PCs rolled up their PCs (Traveller-style), and I rolled up a starting world, and we worked out what the PCs were all doing there and how they fitted together; and then I rolled up a patron encounter, and fitted that into the PCs' backstories.[/indent] Torchbearer 2e: [URL="https://www.enworld.org/threads/torchbearer-2nd-ed-actual-play.686046/post-8557834"]Torchbearer 2nd ed actual play[/URL] [indent]The two Elven PCs had once met in Elfhome, and one of them and another PC had met at the Wizard's Tower; the PCs met on the road, heading to the Tower of Stars (the first adventure site). I introduced some elements into the scenario to fit the PCs. Of all my examples, I think this is the closest to classic D&D (which seems fitting for a game that is, to a significant degree, a homage to classic D&D).[/indent][/indent] [/QUOTE]
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