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How do you like you psionic flavor?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3134206" data-attributes="member: 32740"><p>Although I don't actually disallow psionics I really haven't seen or used it in any of my games since the late '90's and the 2E system. Without having actively used any 3E psionics I can't judge well if any publishers particular approach works for me or not. Having said that I LIKE the idea of psionics largely because I also liked (indeed was weaned on) the idea of the earliest D&D settings that mixed a little sci-fi in with the fantasy, such as Blackmoor and the Wilderlands.</p><p></p><p>I think of psionics in a rather 1E sort of way actually. An ability that is extremely rare, but known to exist. Perhaps as a practice that all but died out, but is slowly regaining favor as might be evidenced by a psionic PC. Psionics, when PC's oppose it, is also highly POWERFUL - something that has VERY few known defenses. It is simply a monstrous special ability that must be endured and survived as you defeat the opponent using it against you by traditional means.</p><p></p><p>The real problem with psionics in any form I have known for PC's is that it is too powerful on the face of it unless you make it nearly as common as magic, and that it has always been geared to be death on a stick for a PC vs. a single opponent particularly when that opponent does not HAVE psionic abilities or extensive psionic defenses. This is greatly unlike D&D magic which has traditionally been geared more for the single PC in a small party taking on opponents en masse.</p><p></p><p>My ideal psionic system then would enable me to throw psionic monsters (and especially NPC's) at the characters WITHOUT immediately putting them in TPK territory, and without needing to build psionics into my game world as a long-standing and widespread tradition. It would also not require me to cease using the ever-popular singular BBEG as boss monster for fear that the psion would simply pwn him.</p><p></p><p>Psionics should be different from magic, but in doing so it must not require MORE psionics in return to maintain a check upon it.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3134206, member: 32740"] Although I don't actually disallow psionics I really haven't seen or used it in any of my games since the late '90's and the 2E system. Without having actively used any 3E psionics I can't judge well if any publishers particular approach works for me or not. Having said that I LIKE the idea of psionics largely because I also liked (indeed was weaned on) the idea of the earliest D&D settings that mixed a little sci-fi in with the fantasy, such as Blackmoor and the Wilderlands. I think of psionics in a rather 1E sort of way actually. An ability that is extremely rare, but known to exist. Perhaps as a practice that all but died out, but is slowly regaining favor as might be evidenced by a psionic PC. Psionics, when PC's oppose it, is also highly POWERFUL - something that has VERY few known defenses. It is simply a monstrous special ability that must be endured and survived as you defeat the opponent using it against you by traditional means. The real problem with psionics in any form I have known for PC's is that it is too powerful on the face of it unless you make it nearly as common as magic, and that it has always been geared to be death on a stick for a PC vs. a single opponent particularly when that opponent does not HAVE psionic abilities or extensive psionic defenses. This is greatly unlike D&D magic which has traditionally been geared more for the single PC in a small party taking on opponents en masse. My ideal psionic system then would enable me to throw psionic monsters (and especially NPC's) at the characters WITHOUT immediately putting them in TPK territory, and without needing to build psionics into my game world as a long-standing and widespread tradition. It would also not require me to cease using the ever-popular singular BBEG as boss monster for fear that the psion would simply pwn him. Psionics should be different from magic, but in doing so it must not require MORE psionics in return to maintain a check upon it. [/QUOTE]
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