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How do you like your combat?
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<blockquote data-quote="Gold Roger" data-source="post: 2483391" data-attributes="member: 33904"><p>I differ between combats that count and those that don't.</p><p>Combats that count are tough cinematic fights. The PC's are outnumbered the opponents are cleverly led. The possibility that the PC's get their asses handed exists, especially if they fight stupid. These fights have value for being the fights they are. They are direct confrontations with important villains, big pirate attacks and assassination attempts, the conlusion points of plots, etc.</p><p>Combats that don't count are more pushovers against inferior foes. They have value in the campaign for other reasons. They can be used to show the PC's how powerfull they have become, to create a certain atmosphere (in the city of Darkcastle, there are bandits and cutthroats behind every corner), as minor plot devices etc.</p><p>I prefer to play with miniatures, I think they can help imagining a scene and certainly help with handling movement.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 2483391, member: 33904"] I differ between combats that count and those that don't. Combats that count are tough cinematic fights. The PC's are outnumbered the opponents are cleverly led. The possibility that the PC's get their asses handed exists, especially if they fight stupid. These fights have value for being the fights they are. They are direct confrontations with important villains, big pirate attacks and assassination attempts, the conlusion points of plots, etc. Combats that don't count are more pushovers against inferior foes. They have value in the campaign for other reasons. They can be used to show the PC's how powerfull they have become, to create a certain atmosphere (in the city of Darkcastle, there are bandits and cutthroats behind every corner), as minor plot devices etc. I prefer to play with miniatures, I think they can help imagining a scene and certainly help with handling movement. [/QUOTE]
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