Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do you like your combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wombat" data-source="post: 2483913" data-attributes="member: 8447"><p>First and most important, I like combat to be the exception, not the rule. Serious combat should happen perhaps once a session; small skirmishes a bit more often, but preferrably not. When a person dies, I like there to be implications to that death, whether it be PC or NPC.</p><p></p><p>That being said, for the most part I like combat fast, furious, highly dangerous (this does <strong>not</strong> map well in D20), over, and done with. Combat that lasts more than half an hour of real time to adjudicate just gets boring. Once in a while a longer combat can still be fun (ask my group about The Pirates On The Island, where we spent nearly half the six-hour session in running combat -- very tense night all around!), but that is a rare exception.</p><p></p><p>Combat should not be strictly, "I move, I hit". There should be some serious options for tumbling, scuffling, and other non-hitting activities in combat. </p><p></p><p>As for minis ... meh. I'll use them in D20 since the system more or less requires it, but it has never felt right. I don't like the "gods' eye view" of combat; having been involved in several SCA wars, paintball skirmishes, and some truly odd LARPS, I have come to realize how poorly such a system simulates how most combat works. People/targets appear and disappear, depending on landscape, helmets, weather, and the like; sounds seem to come from all over; split-second tactics are useful, but strategy flies right out the window for the guy on the ground; weird things come to your aid and hinderance all the time. And, believe me Critical Fumbles HAPPEN! Until you've seen a guy in the SCA coming at you with a great sword, and you know you are dead, dead, dead, and then suddenly a blackbird flies right in front of his helmet and he trips, you've never really dealt with fumbles... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>So I prefer a bit of cinematic fun to the combat, a bit of reality, quick combat with some good options, fumbles to match critical hits, and less of an emphasis on the mechanics (and miniatures) and more of an emphasis on the roleplaying.</p><p></p><p>...of why I'm out of step with most of the rpg community... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Wombat, post: 2483913, member: 8447"] First and most important, I like combat to be the exception, not the rule. Serious combat should happen perhaps once a session; small skirmishes a bit more often, but preferrably not. When a person dies, I like there to be implications to that death, whether it be PC or NPC. That being said, for the most part I like combat fast, furious, highly dangerous (this does [B]not[/B] map well in D20), over, and done with. Combat that lasts more than half an hour of real time to adjudicate just gets boring. Once in a while a longer combat can still be fun (ask my group about The Pirates On The Island, where we spent nearly half the six-hour session in running combat -- very tense night all around!), but that is a rare exception. Combat should not be strictly, "I move, I hit". There should be some serious options for tumbling, scuffling, and other non-hitting activities in combat. As for minis ... meh. I'll use them in D20 since the system more or less requires it, but it has never felt right. I don't like the "gods' eye view" of combat; having been involved in several SCA wars, paintball skirmishes, and some truly odd LARPS, I have come to realize how poorly such a system simulates how most combat works. People/targets appear and disappear, depending on landscape, helmets, weather, and the like; sounds seem to come from all over; split-second tactics are useful, but strategy flies right out the window for the guy on the ground; weird things come to your aid and hinderance all the time. And, believe me Critical Fumbles HAPPEN! Until you've seen a guy in the SCA coming at you with a great sword, and you know you are dead, dead, dead, and then suddenly a blackbird flies right in front of his helmet and he trips, you've never really dealt with fumbles... ;) So I prefer a bit of cinematic fun to the combat, a bit of reality, quick combat with some good options, fumbles to match critical hits, and less of an emphasis on the mechanics (and miniatures) and more of an emphasis on the roleplaying. ...of why I'm out of step with most of the rpg community... ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you like your combat?
Top