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<blockquote data-quote="5ekyu" data-source="post: 7494656" data-attributes="member: 6919838"><p>I have played and run a lot of VtM from 1st yo 3rd editions and honestly, it's been a while, but I recall very little "structured insight into a character's motivations, fears, or desires. " that goes significantly further than the dnd53 flaws, ideals, bonds and alignments. I recall the humanity vs beast sub-system but that's different and is pretty easily supported using additional abilities as detailed in dmg where they use iirc sanity and faith (or was it honor?)</p><p></p><p>I have played plenty of systems where you could codify in rules character personality with die rolls and such or gimmick/favor points awarded when you made the gm happy and such.</p><p></p><p>It is my experience that the players who enjoy more role playing give me even more of it when it's not required to be codified in rules with modifiers and scores or labels or whatever valuation the system tries.</p><p></p><p>I guess I remain OSR in regards to how much "help" I see adding a ruleset onto the roleplaying side gives you as far as in game play.</p><p></p><p>Have yet to see a rule help roleplayers roleplay in any significant way.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7494656, member: 6919838"] I have played and run a lot of VtM from 1st yo 3rd editions and honestly, it's been a while, but I recall very little "structured insight into a character's motivations, fears, or desires. " that goes significantly further than the dnd53 flaws, ideals, bonds and alignments. I recall the humanity vs beast sub-system but that's different and is pretty easily supported using additional abilities as detailed in dmg where they use iirc sanity and faith (or was it honor?) I have played plenty of systems where you could codify in rules character personality with die rolls and such or gimmick/favor points awarded when you made the gm happy and such. It is my experience that the players who enjoy more role playing give me even more of it when it's not required to be codified in rules with modifiers and scores or labels or whatever valuation the system tries. I guess I remain OSR in regards to how much "help" I see adding a ruleset onto the roleplaying side gives you as far as in game play. Have yet to see a rule help roleplayers roleplay in any significant way. [/QUOTE]
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