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How do you like your dungeons?
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<blockquote data-quote="Stormonu" data-source="post: 9179636" data-attributes="member: 52734"><p>I like variety - traps, monsters, abandoned rooms, choice of paths. I also like for them to make as much sense as possible (i.e., if the Bad Guy is to be found past a deadly trap, their either needs to be an alternate way for them to get in/out or a way to get past the trap unscathed). At best I like semi-random dungeons or planned dungeons - as I said, I like for them to make as much sense as possible (partly so I feel like it would be possible to "solve" or predict what I might run into). Funhouse dungeons tend to annoy me if they're just a series of challenges strung together without rhyme or reason. I think the only one I've given a pass to on that is <em>White Plume Mountain</em>, as it's got a bit of a story behind it's layout (it especially makes more sense after reading <em>Return to White Plume Mountain</em>).</p><p></p><p>I'm not the type to run megadungeons, but I'm also not much for dungeons that are just a room or three. I like my dungeons to last a session or two, but have chances to "come up for air" and interact with the larger world beyond the dungeon.</p><p></p><p>I don't have anything against non-standard dungeons (inside a tarrasque, etc.), but I feel they are best when only used rarely.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9179636, member: 52734"] I like variety - traps, monsters, abandoned rooms, choice of paths. I also like for them to make as much sense as possible (i.e., if the Bad Guy is to be found past a deadly trap, their either needs to be an alternate way for them to get in/out or a way to get past the trap unscathed). At best I like semi-random dungeons or planned dungeons - as I said, I like for them to make as much sense as possible (partly so I feel like it would be possible to "solve" or predict what I might run into). Funhouse dungeons tend to annoy me if they're just a series of challenges strung together without rhyme or reason. I think the only one I've given a pass to on that is [I]White Plume Mountain[/I], as it's got a bit of a story behind it's layout (it especially makes more sense after reading [I]Return to White Plume Mountain[/I]). I'm not the type to run megadungeons, but I'm also not much for dungeons that are just a room or three. I like my dungeons to last a session or two, but have chances to "come up for air" and interact with the larger world beyond the dungeon. I don't have anything against non-standard dungeons (inside a tarrasque, etc.), but I feel they are best when only used rarely. [/QUOTE]
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