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How do you like your dungeons?
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<blockquote data-quote="Oofta" data-source="post: 9180554" data-attributes="member: 6801845"><p>I guess that's kind of my thought as well. Is a city just a big dungeon? After all it has rooms, locations, neighborhoods that have distinct feel to them. They happen to be populated by potential enemies and allies.</p><p></p><p>But there is a certain style of play that is very location based. Build the location first, make that location interesting in and of itself and then populate it once you're done with that step. That's how I first started playing D&D back in the day and there's nothing wrong with it. But if the setting is a city that happens to be underground carved out of a soft rock, it's still a city. It's how you populate that location, what motivation the PCs have to be there and what their goals are that matter more than anything to me.</p><p></p><p>So I guess what I mean when I say I don't do dungeons is that I don't do location based adventures. I don't build a location as the main attraction, the location adds flavor and color to the story and the antagonists and goals the group is pursuing. I want to make those environments interesting, sometimes challenging in their own right, but who is there and why is just going to be supported by where the encounters happen. The where can include locations some people would consider a dungeon. Like a (potentially mostly abandoned) city.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9180554, member: 6801845"] I guess that's kind of my thought as well. Is a city just a big dungeon? After all it has rooms, locations, neighborhoods that have distinct feel to them. They happen to be populated by potential enemies and allies. But there is a certain style of play that is very location based. Build the location first, make that location interesting in and of itself and then populate it once you're done with that step. That's how I first started playing D&D back in the day and there's nothing wrong with it. But if the setting is a city that happens to be underground carved out of a soft rock, it's still a city. It's how you populate that location, what motivation the PCs have to be there and what their goals are that matter more than anything to me. So I guess what I mean when I say I don't do dungeons is that I don't do location based adventures. I don't build a location as the main attraction, the location adds flavor and color to the story and the antagonists and goals the group is pursuing. I want to make those environments interesting, sometimes challenging in their own right, but who is there and why is just going to be supported by where the encounters happen. The where can include locations some people would consider a dungeon. Like a (potentially mostly abandoned) city. [/QUOTE]
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