Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How Do You Like Your Gamism?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 9081313" data-attributes="member: 70468"><p>I dislike the GDS and GNS definitions of gamism. I think the GDS definition is actually problematic in that it’s clearly set up as a containment policy for gamists. GNS at least recognizes that problem, but I’m still not fond of the definition it provides. I don’t like the axes of competition and challenge (or the other commentary regarding performance). For me, gamism is about your skill as a player and overcoming the challenges you set. Those challenges need not necessarily be fair either because “fair” in the RPG space usually comes with an expectation the players should win, and a rigged game is not much of a game.</p><p></p><p>Circling back to the actual question in the OP, I describe my homebrew system and my campaign as “gamist”. There is an attrition and resource model you have to manage. If you aren’t careful and smart with your play, you will be worn down. That can eventually necessitate a retreat, but it takes time to recover, and the world continues on regardless (with structures and procedures for handling that sort of thing). The problems the player face are not necessarily tuned to their capabilities.</p><p></p><p>Last session, the party ended up having to deal with a bulette. It’s 9th level while they’re only 5th. It will kill most PCs of their level in one round, though the barbarian is a bit sturdier and should be able to survive the first to die in the second. They’ve been able to lure it away a few times, but eventually they needed to take it out. That required working with allies (because it was too risky doing it on their own), which came with its own costs (because the vampire friend they asked for help wanted more from them after they got a mixed Success on a negotiation skill check).</p><p></p><p>I guess that’s #1 on the above list, but the description after the enumeration would also suggest #1 and #2. I don’t like how mushy and imprecise that is. It doesn’t really resonate with me at all. I think a major problem with this article is it wasn’t written by a gamist, and it didn’t provoke any discussion among gamists to refine it. Instead, RPG discourse seems focused mostly on GDS-style gamism or on other styles indirectly (such as OSR-style play focused on player skill) where proponents of that style may not recognize it as gamist due to hostility and assumptions inculcated towards gamism.</p></blockquote><p></p>
[QUOTE="kenada, post: 9081313, member: 70468"] I dislike the GDS and GNS definitions of gamism. I think the GDS definition is actually problematic in that it’s clearly set up as a containment policy for gamists. GNS at least recognizes that problem, but I’m still not fond of the definition it provides. I don’t like the axes of competition and challenge (or the other commentary regarding performance). For me, gamism is about your skill as a player and overcoming the challenges you set. Those challenges need not necessarily be fair either because “fair” in the RPG space usually comes with an expectation the players should win, and a rigged game is not much of a game. Circling back to the actual question in the OP, I describe my homebrew system and my campaign as “gamist”. There is an attrition and resource model you have to manage. If you aren’t careful and smart with your play, you will be worn down. That can eventually necessitate a retreat, but it takes time to recover, and the world continues on regardless (with structures and procedures for handling that sort of thing). The problems the player face are not necessarily tuned to their capabilities. Last session, the party ended up having to deal with a bulette. It’s 9th level while they’re only 5th. It will kill most PCs of their level in one round, though the barbarian is a bit sturdier and should be able to survive the first to die in the second. They’ve been able to lure it away a few times, but eventually they needed to take it out. That required working with allies (because it was too risky doing it on their own), which came with its own costs (because the vampire friend they asked for help wanted more from them after they got a mixed Success on a negotiation skill check). I guess that’s #1 on the above list, but the description after the enumeration would also suggest #1 and #2. I don’t like how mushy and imprecise that is. It doesn’t really resonate with me at all. I think a major problem with this article is it wasn’t written by a gamist, and it didn’t provoke any discussion among gamists to refine it. Instead, RPG discourse seems focused mostly on GDS-style gamism or on other styles indirectly (such as OSR-style play focused on player skill) where proponents of that style may not recognize it as gamist due to hostility and assumptions inculcated towards gamism. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Do You Like Your Gamism?
Top