Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you like your HP to increase?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WhatGravitas" data-source="post: 6052824" data-attributes="member: 33132"><p>Fixed amount. For three reasons:</p><p></p><p>a) Damage is random already - but averages out, hit points don't, rolling low hit points is equivalent to giving all enemies loaded damage dice against you.</p><p>b) Hit point rolling is always done with a single dice, meaning the probability is flat... if it was a bell-curve like probability I'd have less problems with it.</p><p>c) It's a lot easier to balance a game around a less wildly varying hit point value (where a fighter 3 in one game has 12 hit points in one game and a fighter 2 has 20 hit points in another).</p><p></p><p>So vast preference for fixed as default option (that players always should have). I don't mind giving people the option to roll though, if they really want to - especially if it's then a "hybrid roll" like 1d4+2 etc.</p><p></p><p>EDIT: I totally see that as prime material for a module, though. Because if you're going to a long campaign, possibly story-driven, having the potential to cripple a character without making a single bad choice is annoying. If it's a campaign where I'll burn through several characters in a shorter period (e.g. a beer & pretzels dungeon crawl campaign), then the tactical challenge can be interesting - but then mark it as a "hardcore crawl module".</p></blockquote><p></p>
[QUOTE="WhatGravitas, post: 6052824, member: 33132"] Fixed amount. For three reasons: a) Damage is random already - but averages out, hit points don't, rolling low hit points is equivalent to giving all enemies loaded damage dice against you. b) Hit point rolling is always done with a single dice, meaning the probability is flat... if it was a bell-curve like probability I'd have less problems with it. c) It's a lot easier to balance a game around a less wildly varying hit point value (where a fighter 3 in one game has 12 hit points in one game and a fighter 2 has 20 hit points in another). So vast preference for fixed as default option (that players always should have). I don't mind giving people the option to roll though, if they really want to - especially if it's then a "hybrid roll" like 1d4+2 etc. EDIT: I totally see that as prime material for a module, though. Because if you're going to a long campaign, possibly story-driven, having the potential to cripple a character without making a single bad choice is annoying. If it's a campaign where I'll burn through several characters in a shorter period (e.g. a beer & pretzels dungeon crawl campaign), then the tactical challenge can be interesting - but then mark it as a "hardcore crawl module". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you like your HP to increase?
Top