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How Do You Like Your In Person Tactical Setup?
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<blockquote data-quote="Oofta" data-source="post: 9287275" data-attributes="member: 6801845"><p>I always use painted minis for PCs and nowadays that includes going up to heroforge and creating custom minis that I print and paint. Some monsters are custom painted, most are just the pre-painted minis because I have a bunch and they're easy.</p><p></p><p>For terrain, I vary and go back and forth. I've tried various options for 3D terrain, but too often it can make things difficult to see. But I have some furniture, tree "stumps" that I made, some barrels and so on that I scatter about. I also made cubes out of clay that can stand in for everything from boulders to walls. But a lot is still just drawn on the mat with dry erase marker. I don't put a lot of pre-planning into maps most of the time because locations my games tend to be <s>made up on the spot</s> dynamic based on player choices. I don't go to a lot of effort to figure out the BBEG's lair most of the time when the players may decide to pursue something else, figure out a way to lure the BBEG out into the streets or something else.</p><p></p><p>Maybe I'll post some photos later when I have more time.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9287275, member: 6801845"] I always use painted minis for PCs and nowadays that includes going up to heroforge and creating custom minis that I print and paint. Some monsters are custom painted, most are just the pre-painted minis because I have a bunch and they're easy. For terrain, I vary and go back and forth. I've tried various options for 3D terrain, but too often it can make things difficult to see. But I have some furniture, tree "stumps" that I made, some barrels and so on that I scatter about. I also made cubes out of clay that can stand in for everything from boulders to walls. But a lot is still just drawn on the mat with dry erase marker. I don't put a lot of pre-planning into maps most of the time because locations my games tend to be [S]made up on the spot[/S] dynamic based on player choices. I don't go to a lot of effort to figure out the BBEG's lair most of the time when the players may decide to pursue something else, figure out a way to lure the BBEG out into the streets or something else. Maybe I'll post some photos later when I have more time. [/QUOTE]
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