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How do you like your martial characters?
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<blockquote data-quote="Herremann the Wise" data-source="post: 5943668" data-attributes="member: 11300"><p>I'm thinking of a combination of an AD&D basic attack with the possible addition of 4e exploits. I'm not entirely sure how to make this work but I'm thinking something along the lines of how ability scores are treated as a generic lens for an action most related to that ability. Except that a fighter has the following "combat lenses" to go through in terms of combat actions:</p><p></p><p><strong>Weapon Attacks</strong></p><p></p><p>* <em>Defensive</em>: less precision, less damage, more defense</p><p>* <em>Reckless</em>: less precision, more damage, less defense</p><p>* <em>Finesse</em>: more precision, less damage but greater chance of a critical and attaching a penalty to damage, less defense</p><p>* <em>Standard</em>: average precision, damage, and defense.</p><p></p><p><strong>Combat Maneuvers</strong></p><p></p><p>* <em>Force</em>: Forcing other combatants to move, get knocked over prone, and other maneuvers where size and strength count</p><p>* <em>Finesse</em>: Tricking other combatants by disarming them, tripping them, moving around them and so on.</p><p></p><p>I think these six "basic" attack forms can cover most of the tactics that any character should be able to attempt. No character is excluded from these and these "combat lenses" can then be used to describe whatever attack feels most appropriate.</p><p></p><p>However, for those who want to take this a step further, you can add:</p><p>* 3e feat-like attacks (power attack as a special type of reckless attack, combat expertise as a special type of defensive attack and so on).</p><p>* 4e martial exploits (<em>Precise Strike</em> as a Finesse attack, <em>Tide of Iron</em> as a Force maneuver).</p><p></p><p>A fighter might specialize in reckless style attacks or perhaps defensive ones and has more options for using these than a paladin, cleric or rogue.</p><p></p><p>I think for a martial character, this would be a good foundation for which dials can be added or taken away.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 5943668, member: 11300"] I'm thinking of a combination of an AD&D basic attack with the possible addition of 4e exploits. I'm not entirely sure how to make this work but I'm thinking something along the lines of how ability scores are treated as a generic lens for an action most related to that ability. Except that a fighter has the following "combat lenses" to go through in terms of combat actions: [B]Weapon Attacks[/B] * [I]Defensive[/I]: less precision, less damage, more defense * [I]Reckless[/I]: less precision, more damage, less defense * [I]Finesse[/I]: more precision, less damage but greater chance of a critical and attaching a penalty to damage, less defense * [I]Standard[/I]: average precision, damage, and defense. [B]Combat Maneuvers[/B] * [i]Force[/i]: Forcing other combatants to move, get knocked over prone, and other maneuvers where size and strength count * [i]Finesse[/i]: Tricking other combatants by disarming them, tripping them, moving around them and so on. I think these six "basic" attack forms can cover most of the tactics that any character should be able to attempt. No character is excluded from these and these "combat lenses" can then be used to describe whatever attack feels most appropriate. However, for those who want to take this a step further, you can add: * 3e feat-like attacks (power attack as a special type of reckless attack, combat expertise as a special type of defensive attack and so on). * 4e martial exploits ([I]Precise Strike[/I] as a Finesse attack, [I]Tide of Iron[/I] as a Force maneuver). A fighter might specialize in reckless style attacks or perhaps defensive ones and has more options for using these than a paladin, cleric or rogue. I think for a martial character, this would be a good foundation for which dials can be added or taken away. Best Regards Herremann the Wise [/QUOTE]
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