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How do you like your martial characters?
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<blockquote data-quote="I'm A Banana" data-source="post: 5944224" data-attributes="member: 2067"><p>Subjectively be that as it may, if you were to compare relative complexity (which is what I was doing), ADEU is less complex than ADEU + Power Points.</p><p></p><p>Whether or not someone finds that "too complex for a fighter" likely depends on the person. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Sure, it's unrealistic. It can be justified (you're a HERO, you don't RUN OUT OF ENERGY!), but it's just a justification. </p><p></p><p>I like it not because it's realistic, but because of the psychology and gameplay of it. The design of it appeals to me. Different characters should play differently, and one of the ways in which D&D has distinguished non-magical characters is not to have limited-use abilities. They opt out of the resource-management minigame that vancian spellcasters need to go through, and instead embrace a "how can I use these tools?" mindset. They have no loss-aversion, which encourages the players to use their abilities all the time and to the fullest. They have no need to ration resources, no need to back off of a threat that they can handle. </p><p></p><p>I don't think these things are automatically tied to power source (I mentioned the 3e warlock for a reason), necessarily. They are historically, which is important to acknowledge in the first release, I feel, but there's no reason we can't have more different kinds later. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And sure, I think that "resource-spending warriors" and suchlike should be a part of the game, just as I think that "at-will warlocks" and suchlike should be a part of the game. </p><p></p><p>But playing a fighter who always has all his tricks available is a valuable gameplay experience for D&D for me (just as playing a wizard who might run out of all her tricks is), and if I can't do that, it won't be as awesome as if I can. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5944224, member: 2067"] Subjectively be that as it may, if you were to compare relative complexity (which is what I was doing), ADEU is less complex than ADEU + Power Points. Whether or not someone finds that "too complex for a fighter" likely depends on the person. :) Sure, it's unrealistic. It can be justified (you're a HERO, you don't RUN OUT OF ENERGY!), but it's just a justification. I like it not because it's realistic, but because of the psychology and gameplay of it. The design of it appeals to me. Different characters should play differently, and one of the ways in which D&D has distinguished non-magical characters is not to have limited-use abilities. They opt out of the resource-management minigame that vancian spellcasters need to go through, and instead embrace a "how can I use these tools?" mindset. They have no loss-aversion, which encourages the players to use their abilities all the time and to the fullest. They have no need to ration resources, no need to back off of a threat that they can handle. I don't think these things are automatically tied to power source (I mentioned the 3e warlock for a reason), necessarily. They are historically, which is important to acknowledge in the first release, I feel, but there's no reason we can't have more different kinds later. :) And sure, I think that "resource-spending warriors" and suchlike should be a part of the game, just as I think that "at-will warlocks" and suchlike should be a part of the game. But playing a fighter who always has all his tricks available is a valuable gameplay experience for D&D for me (just as playing a wizard who might run out of all her tricks is), and if I can't do that, it won't be as awesome as if I can. :) [/QUOTE]
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