Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you like your martial characters?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5947532" data-attributes="member: 22779"><p>Yeah, despite Tony V's cynicism, I do remain hopeful for a neglected middle. </p><p></p><p>Look, I LOVE the fact that 4e classes are fairly well balanced. I do. And, I don't believe that the balance came at the cost of creativity. However, I do accept that some do believe this to be true. </p><p></p><p>Honestly, I think a large amount of it is in the presentation, not in the substance. Nobody truly wants unbalanced games. Not really. If we did, then 3e wouldn never have replaced 2e and we'd likely all be playing RIFTS. We want ... balance is such a loaded word... parity. The classes don't have to be exactly the same, but, they have to at least be playing the same game.</p><p></p><p>AD&D largely did achieve this for fighter types. The fighter types dealt so much damage that if you wanted something dead, the fighter was certainly a viable option. Or ranger or paladin, doesn't matter. The thief was a bit more problematic but, honestly, I saw the workaround for this with the multiclassing options. An MU/Thief or a Cleric/Thief, or ever a Fighter/Thief needed about the same xp as the other classes because thief xp was so low. A Fighter/Thief doesn't need a whole lot more xp than a ranger, for example. So, you're not really giving up anything.</p><p></p><p>That's kludgy though, so, I'd prefer the thief/rogue to get some serious loving - like it did in 3e. Unfortunately in 3e, the casters got so much loving that it becomes problematic. Now, there's no going back to the AD&D idea of having sharp limitations on casters because that's going to annoy far too many people who want to play casters and want to cast spells most of the time.</p><p></p><p>But, if you present the classes in such a way that the descriptions show how strongly the classes are differentiated, then I think many of the criticisms go away. 4e made the mistake of trying to show how much each class was the same - they all use largely the same mechanics - and people reacted negatively to that. People want class to differentiate characters. Some people want unique mechanics for each class.</p><p></p><p>Well, I think we can have our cake and eat it too. Themes are where you differentiate characters in the game world. Make the themes actually matter, and you have two totally different characters, even though they might be the same class. The classes are the basic chasis - mostly the fundamental stuff like AC, HD, attack bonuses, casting capabilities and whatnot. So, classes are going to look fairly similar on paper - just like if you look at two classes in the D20 SRD, they don't look terribly different. Open a tab in your browser to a d20 SRD Druid and a D20 SRD Wizard and those pages look pretty close. They should, both classes largely use the same mechanics.</p><p></p><p>Sorry to ramble on so much. Just sort of following a train of thought to see where it goes.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5947532, member: 22779"] Yeah, despite Tony V's cynicism, I do remain hopeful for a neglected middle. Look, I LOVE the fact that 4e classes are fairly well balanced. I do. And, I don't believe that the balance came at the cost of creativity. However, I do accept that some do believe this to be true. Honestly, I think a large amount of it is in the presentation, not in the substance. Nobody truly wants unbalanced games. Not really. If we did, then 3e wouldn never have replaced 2e and we'd likely all be playing RIFTS. We want ... balance is such a loaded word... parity. The classes don't have to be exactly the same, but, they have to at least be playing the same game. AD&D largely did achieve this for fighter types. The fighter types dealt so much damage that if you wanted something dead, the fighter was certainly a viable option. Or ranger or paladin, doesn't matter. The thief was a bit more problematic but, honestly, I saw the workaround for this with the multiclassing options. An MU/Thief or a Cleric/Thief, or ever a Fighter/Thief needed about the same xp as the other classes because thief xp was so low. A Fighter/Thief doesn't need a whole lot more xp than a ranger, for example. So, you're not really giving up anything. That's kludgy though, so, I'd prefer the thief/rogue to get some serious loving - like it did in 3e. Unfortunately in 3e, the casters got so much loving that it becomes problematic. Now, there's no going back to the AD&D idea of having sharp limitations on casters because that's going to annoy far too many people who want to play casters and want to cast spells most of the time. But, if you present the classes in such a way that the descriptions show how strongly the classes are differentiated, then I think many of the criticisms go away. 4e made the mistake of trying to show how much each class was the same - they all use largely the same mechanics - and people reacted negatively to that. People want class to differentiate characters. Some people want unique mechanics for each class. Well, I think we can have our cake and eat it too. Themes are where you differentiate characters in the game world. Make the themes actually matter, and you have two totally different characters, even though they might be the same class. The classes are the basic chasis - mostly the fundamental stuff like AC, HD, attack bonuses, casting capabilities and whatnot. So, classes are going to look fairly similar on paper - just like if you look at two classes in the D20 SRD, they don't look terribly different. Open a tab in your browser to a d20 SRD Druid and a D20 SRD Wizard and those pages look pretty close. They should, both classes largely use the same mechanics. Sorry to ramble on so much. Just sort of following a train of thought to see where it goes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How do you like your martial characters?
Top