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*Pathfinder & Starfinder
How do you like your martial characters?
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<blockquote data-quote="JamesonCourage" data-source="post: 5948185" data-attributes="member: 6668292"><p>That's true, but not what I'm commenting on. Remember, I prefer balance in an RPG, personally.</p><p></p><p>In my opinion, that's information, not balance in the term that most people refer to it by. To me, information is important (if it's not balanced, or meant to be, say so!), but it's different than balance is to me.</p><p></p><p>Again, though, you don't need to convince me to like balance. I already do.</p><p></p><p>I just took exception with the "those who find compromise in the name of... enjoyment of their fellow players to be overly constraining", since it seemed (to me) to imply that people who don't like balance don't care about the enjoyment of their friends. If that's not what you meant, then I think it's unfortunate wording, though not intentionally malicious. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Agreed. I've said it before, but presentation is key to 5e. This is likely part of it.</p><p></p><p>I like a certain amount of transparency. I really like a different kind of transparency: saying if the game is meant to be balanced, or if certain options might unbalance the game. I've made a couple notes in my game on stuff like this, Mutants and Masterminds makes a couple notes (time travel), etc. The game should, if nothing else, be transparent in these areas (introduced via modules, etc.). As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5948185, member: 6668292"] That's true, but not what I'm commenting on. Remember, I prefer balance in an RPG, personally. In my opinion, that's information, not balance in the term that most people refer to it by. To me, information is important (if it's not balanced, or meant to be, say so!), but it's different than balance is to me. Again, though, you don't need to convince me to like balance. I already do. I just took exception with the "those who find compromise in the name of... enjoyment of their fellow players to be overly constraining", since it seemed (to me) to imply that people who don't like balance don't care about the enjoyment of their friends. If that's not what you meant, then I think it's unfortunate wording, though not intentionally malicious. As always, play what you like :) Agreed. I've said it before, but presentation is key to 5e. This is likely part of it. I like a certain amount of transparency. I really like a different kind of transparency: saying if the game is meant to be balanced, or if certain options might unbalance the game. I've made a couple notes in my game on stuff like this, Mutants and Masterminds makes a couple notes (time travel), etc. The game should, if nothing else, be transparent in these areas (introduced via modules, etc.). As always, play what you like :) [/QUOTE]
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