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How do you like your Monster Manuals?
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<blockquote data-quote="crazy_monkey1956" data-source="post: 3502288" data-attributes="member: 49514"><p>Way back when, there was this little book called Enemies & Allies, which I snapped up as soon as I saw it, thinking, from the title, that would it be chock full of ready-made stat blocks. Instead, I got what appeared to be the designers' personal characters. One of the only WotC books that's truly been disappointing to me.</p><p></p><p>I voted for liking classed monsters and new critters in my monster manuals, but a seperate product...what Enemies & Allies should've been...full of classed critters would be stupendous. The organization entries in the first MM indicate all sorts of potential classed critters, yet provides no info. So, if I want to set the PCs on a raid of an Orc Tribe, those level 7 leaders and level 3 sergeants, and blah, blah, blah, I have to come up with myself. Given that making all those stat blocks is time I'd rather spend on plot and campaign development, I end up not running my raid on the Orc tribe.</p><p></p><p>So, while I have absolutely no problems with classed critters in the newer monster manuals, an updated version of Enemies & Allies would be appreciated as well, with human stat blocks too. Speaking of needing to update monsters from older editions...humans! Bandits, warlords, viking-style raiders, cultists, the city guard, etc, etc...all human antagonists that I end up having to stat up...and don't because I just really don't want to take the time.</p></blockquote><p></p>
[QUOTE="crazy_monkey1956, post: 3502288, member: 49514"] Way back when, there was this little book called Enemies & Allies, which I snapped up as soon as I saw it, thinking, from the title, that would it be chock full of ready-made stat blocks. Instead, I got what appeared to be the designers' personal characters. One of the only WotC books that's truly been disappointing to me. I voted for liking classed monsters and new critters in my monster manuals, but a seperate product...what Enemies & Allies should've been...full of classed critters would be stupendous. The organization entries in the first MM indicate all sorts of potential classed critters, yet provides no info. So, if I want to set the PCs on a raid of an Orc Tribe, those level 7 leaders and level 3 sergeants, and blah, blah, blah, I have to come up with myself. Given that making all those stat blocks is time I'd rather spend on plot and campaign development, I end up not running my raid on the Orc tribe. So, while I have absolutely no problems with classed critters in the newer monster manuals, an updated version of Enemies & Allies would be appreciated as well, with human stat blocks too. Speaking of needing to update monsters from older editions...humans! Bandits, warlords, viking-style raiders, cultists, the city guard, etc, etc...all human antagonists that I end up having to stat up...and don't because I just really don't want to take the time. [/QUOTE]
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