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<blockquote data-quote="Stormborn" data-source="post: 3091291" data-attributes="member: 14041"><p>In my Current Campaign we have a Ninja, and Urban Druid, and a Litorian Duskblade - all of which are new for us. Races and Base Classes are the easiest to introduce I think cause they get used enocugh that the players become familair with them quickly. In the process we have added some new spells. In the Duskblade's case the fact that there are so few means its not a problem. The Urban Druid, however, has really used his pistol and various Cure spells more so than anything else, so his new spells haven't really come up. In addition to the pistol I recently let the Ninja find a masterwork Ghost Spike (from Dragon - basically a double short sword). All of which is easy to intigrate and I have no problems with. I alwasy go with the opinion that anythign can be worked into a setting, especially at the begining. The Duskblade is the only one he knows of, although some of the secrets were taught to him by elves. The Ninja came from a distant continent. The Urban Druid is the only one of his kind. Even the Paladin is one of the last memebers of her order and faith. All that allows us to introduce new things that NPCs might not have, becuase the PCs are unique. Which I think it great for a heroic game. </p><p></p><p>New abilites, new systems, new skills - these are all a little harder. I have told my players that they can now take the Martial Study feat from Book of 9 Swords as a way to introduce manuevers into the game - i think it would be particularlly appropriate for the Ninja and possibly the Paladin. If they choose to, and if they like it, I might allow some of the PrC from that book as well. I want to be able to ease into that kind of thing, not just for me but mainly for the players.</p><p></p><p>New skils and new uses for old skills are hard to handle, IMO, because we have already "learned" how they work. I have tried in the past to allow various dynamic skill uses to create manuevers and the like, but no one ever took me up on it, and except for a few encounters I always forgot to use it with NPCs.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3091291, member: 14041"] In my Current Campaign we have a Ninja, and Urban Druid, and a Litorian Duskblade - all of which are new for us. Races and Base Classes are the easiest to introduce I think cause they get used enocugh that the players become familair with them quickly. In the process we have added some new spells. In the Duskblade's case the fact that there are so few means its not a problem. The Urban Druid, however, has really used his pistol and various Cure spells more so than anything else, so his new spells haven't really come up. In addition to the pistol I recently let the Ninja find a masterwork Ghost Spike (from Dragon - basically a double short sword). All of which is easy to intigrate and I have no problems with. I alwasy go with the opinion that anythign can be worked into a setting, especially at the begining. The Duskblade is the only one he knows of, although some of the secrets were taught to him by elves. The Ninja came from a distant continent. The Urban Druid is the only one of his kind. Even the Paladin is one of the last memebers of her order and faith. All that allows us to introduce new things that NPCs might not have, becuase the PCs are unique. Which I think it great for a heroic game. New abilites, new systems, new skills - these are all a little harder. I have told my players that they can now take the Martial Study feat from Book of 9 Swords as a way to introduce manuevers into the game - i think it would be particularlly appropriate for the Ninja and possibly the Paladin. If they choose to, and if they like it, I might allow some of the PrC from that book as well. I want to be able to ease into that kind of thing, not just for me but mainly for the players. New skils and new uses for old skills are hard to handle, IMO, because we have already "learned" how they work. I have tried in the past to allow various dynamic skill uses to create manuevers and the like, but no one ever took me up on it, and except for a few encounters I always forgot to use it with NPCs. [/QUOTE]
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