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How Do You Like Your Post Apocalyptic RPGs?
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9267102" data-attributes="member: 7044704"><p>At the risk of beating a dead horse, interstellar space travel and scifi are not mutually exclusive at all to me. I'd call the setting Traveller: TNE clearly post-apoc despite fairly common interstellar travel and pockets of civilization that can include entire multi-world polities (eg the Reformation Coalition). "Apocalypse" means different things depending on scale, and the slow death of the Third Imperium throughout the last Civil War tipped over into apocalypse with the rise of the Virus and the collapse of FTL commerce throughout most of known space (not to mention the fleets of totally-not-Berserker-AI-ships, of course). TNE is an "early recovery period" setting, and while you've got a lot more resources than the survivors of a one-planet apocalypse there's also a lot more work top be done. Recovering old tech from ruined worlds and local tyrants is still important, the same way recovering ancient tech is in Gamma World or food and ammo and gas in Twilight: 2000 or a zombie setting. And it's similarly dangerous even if you have battledress and fusion guns. You can stir up a Vampire fleet, or fail to catch Virus code in recovered tech, or run into lingering Civil War-era bioweapons or radiation in a Scar or on a deadworld.</p><p></p><p>Fits the core tropes of a post-apoc setting for me, anyway. Same goes for most variants of a "Long Night" following the collapse of a former multi-system civilization.</p><p></p><p>But I'd still rather have my PA gaming be something gonzo like Gamma World, Thundarr or Kamandi.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9267102, member: 7044704"] At the risk of beating a dead horse, interstellar space travel and scifi are not mutually exclusive at all to me. I'd call the setting Traveller: TNE clearly post-apoc despite fairly common interstellar travel and pockets of civilization that can include entire multi-world polities (eg the Reformation Coalition). "Apocalypse" means different things depending on scale, and the slow death of the Third Imperium throughout the last Civil War tipped over into apocalypse with the rise of the Virus and the collapse of FTL commerce throughout most of known space (not to mention the fleets of totally-not-Berserker-AI-ships, of course). TNE is an "early recovery period" setting, and while you've got a lot more resources than the survivors of a one-planet apocalypse there's also a lot more work top be done. Recovering old tech from ruined worlds and local tyrants is still important, the same way recovering ancient tech is in Gamma World or food and ammo and gas in Twilight: 2000 or a zombie setting. And it's similarly dangerous even if you have battledress and fusion guns. You can stir up a Vampire fleet, or fail to catch Virus code in recovered tech, or run into lingering Civil War-era bioweapons or radiation in a Scar or on a deadworld. Fits the core tropes of a post-apoc setting for me, anyway. Same goes for most variants of a "Long Night" following the collapse of a former multi-system civilization. But I'd still rather have my PA gaming be something gonzo like Gamma World, Thundarr or Kamandi. [/QUOTE]
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