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How do you like your probability of success?
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<blockquote data-quote="delericho" data-source="post: 5369969" data-attributes="member: 22424"><p>The guys at WoW have done market research on this, and reckoned that a success rate of about 70% was optimal. That seems about right to me.</p><p></p><p>However, I would think that that's success rate for the <em>adventure</em>, which probably correlates to the 'tough' fights - against the BBEG and/or his most powerful allies. Since these represent the minority of encounters, the success rate for the 'typical' encounter should actually be higher - close to 100% for a rested party who don't do something stupid.</p><p></p><p>(Ideally, against the BBEG, they should have a 70% chance of success if they're either lucky or skilled. If both, it should shift to close to 100%. If they're neither lucky nor skilled, then the rate should drop to no higher than 50%, while if they're actively bad then the rate should be close to 0%.)</p><p></p><p>Of course, all of this discussion is strictly "behind the scenes" stuff. One thing I absolutely <em>don't</em> want is for these probabilities becoming visible to me as a player, and while the DM can and should be giving some thought to this, he should probably never mention it to the players.</p></blockquote><p></p>
[QUOTE="delericho, post: 5369969, member: 22424"] The guys at WoW have done market research on this, and reckoned that a success rate of about 70% was optimal. That seems about right to me. However, I would think that that's success rate for the [i]adventure[/i], which probably correlates to the 'tough' fights - against the BBEG and/or his most powerful allies. Since these represent the minority of encounters, the success rate for the 'typical' encounter should actually be higher - close to 100% for a rested party who don't do something stupid. (Ideally, against the BBEG, they should have a 70% chance of success if they're either lucky or skilled. If both, it should shift to close to 100%. If they're neither lucky nor skilled, then the rate should drop to no higher than 50%, while if they're actively bad then the rate should be close to 0%.) Of course, all of this discussion is strictly "behind the scenes" stuff. One thing I absolutely [i]don't[/i] want is for these probabilities becoming visible to me as a player, and while the DM can and should be giving some thought to this, he should probably never mention it to the players. [/QUOTE]
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