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How do you like your probability of success?
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<blockquote data-quote="keterys" data-source="post: 5370182" data-attributes="member: 43019"><p>I tend to prefer a 60-80% chance of success on any given action (ie, hitting with an attack, making a skill check). Enough of a chance of failure there's suspense on the roll, but not so high that you're likely to fail more than, say, four times in a row.</p><p></p><p>In terms of TPKs, I tend to prefer at least a 99% chance to avoid them.</p><p>In terms of a fight the PCs must likely flee from, I'll probably slip a couple %, but I think they're too easily turned into TPKs, so... meh</p><p>In terms of a fight in which a PC dies, but they'll otherwise prevail... 90% would be acceptable, though I actually trend higher.</p><p>In terms of any encounter whatsoever in which there's a chance their _objective_ is failed - be that rescuing someone in time, obtaining the macguffin, whatever... I'm okay with the 60-80% from before.</p><p>In terms of any _adventure_ in which there's a chance they'll fail entirely... 80-100%. I don't want them to fail like total failures cause they've failed three adventures in a row (1 in 9 chances come up pretty often), and I don't want to have to dramatically redesign the plot every couple months. Every year or so, though, sure.</p></blockquote><p></p>
[QUOTE="keterys, post: 5370182, member: 43019"] I tend to prefer a 60-80% chance of success on any given action (ie, hitting with an attack, making a skill check). Enough of a chance of failure there's suspense on the roll, but not so high that you're likely to fail more than, say, four times in a row. In terms of TPKs, I tend to prefer at least a 99% chance to avoid them. In terms of a fight the PCs must likely flee from, I'll probably slip a couple %, but I think they're too easily turned into TPKs, so... meh In terms of a fight in which a PC dies, but they'll otherwise prevail... 90% would be acceptable, though I actually trend higher. In terms of any encounter whatsoever in which there's a chance their _objective_ is failed - be that rescuing someone in time, obtaining the macguffin, whatever... I'm okay with the 60-80% from before. In terms of any _adventure_ in which there's a chance they'll fail entirely... 80-100%. I don't want them to fail like total failures cause they've failed three adventures in a row (1 in 9 chances come up pretty often), and I don't want to have to dramatically redesign the plot every couple months. Every year or so, though, sure. [/QUOTE]
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