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<blockquote data-quote="azhrei_fje" data-source="post: 2390913" data-attributes="member: 12966"><p>I'm a player in an 11th level party of 6 and we're going up against a powerful vampire in the current module. However, my character thinks that this vampire knows something that might benefit my quest, so while I want the vampire destroyed, I won't be allowing the rest of the party to use sunlight or holy water. :\ I don't think they know this yet, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Anyway, my problem is how to corner him so that we can chat before the rest of the party just knocks him all the way into gaseous form?</p><p></p><p>I'm thinking of using <em>find the path</em> to his coffin and stealing he dirt out of it using prestidigitation! Then he'll have to come to me to get the dirt and we can bargain. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>With any other kind of monster I would do some non-lethal damage first (say 10-15 points), then use regular damage until it collapses, unconscious. But with a vampire, they can go gaseous at will which makes further attacks useless. And I can't use non-lethal damage against undead anyway. I can't do the "running water" idea, since I don't have <em>control water</em>. How about if I summon a water elemental and tell it to run in circles? Would that be, "running water"?!</p><p></p><p>As a cleric with access to Elf, Travel, and War, there don't seem to be a lot of choices other than stealing the coffin and/or coffin dirt.</p><p></p><p>Any ideas?</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 2390913, member: 12966"] I'm a player in an 11th level party of 6 and we're going up against a powerful vampire in the current module. However, my character thinks that this vampire knows something that might benefit my quest, so while I want the vampire destroyed, I won't be allowing the rest of the party to use sunlight or holy water. :\ I don't think they know this yet, though. ;) Anyway, my problem is how to corner him so that we can chat before the rest of the party just knocks him all the way into gaseous form? I'm thinking of using [i]find the path[/i] to his coffin and stealing he dirt out of it using prestidigitation! Then he'll have to come to me to get the dirt and we can bargain. :) With any other kind of monster I would do some non-lethal damage first (say 10-15 points), then use regular damage until it collapses, unconscious. But with a vampire, they can go gaseous at will which makes further attacks useless. And I can't use non-lethal damage against undead anyway. I can't do the "running water" idea, since I don't have [i]control water[/i]. How about if I summon a water elemental and tell it to run in circles? Would that be, "running water"?! As a cleric with access to Elf, Travel, and War, there don't seem to be a lot of choices other than stealing the coffin and/or coffin dirt. Any ideas? [/QUOTE]
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