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<blockquote data-quote="The Edge" data-source="post: 2404006" data-attributes="member: 33507"><p>As a DM, in my campain I've split vampires into many seperate varietys, which behave diferently and have differing abilities. So far my players have only encountered one type, the 'blood vampires' which are the weakest and by far least inteligent but most savage and agressive. I've allowed that same tweak, although the version of vampire they've been faceing is made much simpler due to not haveing gaseous form or the coffin stuf. But when they come up against the other types they'll have to learn how to fight them all over again. </p><p></p><p>Vampires are playing fairly heavily in my campain, but the players don't know it yet. In fact their last few adventures/activitys have been given to them by an 'Greater Vampire', another type. This type is on of the most powerful, mostly due to their abilitys to control and influence others, and that they can blend in perfectly with non vamps. The PCs are actually working for a family of aristocratic vampires, that have been 'hidden' among the city for years, with no idea of the sinister truth. I love doing this with my players.</p><p></p><p></p><p>As for the running water bit, I thought it meant they couldn't touch the water. If that was the case the ability to make a one foot jump would spoil your idea. Shame, because its very cool; an XP earner for sure. I think I need to have another look at the book, but im presumeing im wrong.</p><p></p><p>For another vamp trap how about a whole set of holy symbols used in formation?</p></blockquote><p></p>
[QUOTE="The Edge, post: 2404006, member: 33507"] As a DM, in my campain I've split vampires into many seperate varietys, which behave diferently and have differing abilities. So far my players have only encountered one type, the 'blood vampires' which are the weakest and by far least inteligent but most savage and agressive. I've allowed that same tweak, although the version of vampire they've been faceing is made much simpler due to not haveing gaseous form or the coffin stuf. But when they come up against the other types they'll have to learn how to fight them all over again. Vampires are playing fairly heavily in my campain, but the players don't know it yet. In fact their last few adventures/activitys have been given to them by an 'Greater Vampire', another type. This type is on of the most powerful, mostly due to their abilitys to control and influence others, and that they can blend in perfectly with non vamps. The PCs are actually working for a family of aristocratic vampires, that have been 'hidden' among the city for years, with no idea of the sinister truth. I love doing this with my players. As for the running water bit, I thought it meant they couldn't touch the water. If that was the case the ability to make a one foot jump would spoil your idea. Shame, because its very cool; an XP earner for sure. I think I need to have another look at the book, but im presumeing im wrong. For another vamp trap how about a whole set of holy symbols used in formation? [/QUOTE]
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