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<blockquote data-quote="UltimaGabe" data-source="post: 2405154" data-attributes="member: 16019"><p>The problem with undead in D&D, in my opinion, is that they try to follow old mythologies about certain types, but then introduce a bunch of other rules that bypass it. In myths, for example, you could only kill a vampire by putting a stake through its heart and chopping off its head, or by dousing it with holy water, or exposing it to the sun, right? Well, they tried to carry that over to D&D, but not quite- you can kill a Vampire by hitting it with a +1 weapon enough times, with a single hit from a Disrupting weapon, or by making a high enough Turning check, or by casting one of dozens of different spells. With all of the options in D&D, why bother using any of the mythological ways to kill Vampires? They don't even seem that tough to me, anymore- at least not as tough as in myths. The few times I've encountered vampires in D&D, I've killed them just by hitting them enough times. What's so bad about that?</p><p></p><p>Another undead creature that has some mythological resistances, but not enough to make note of, is the Ghost. Ghosts, in myths, can't be defeated unless you find the reason for their death and set it right. It's sorta like that in D&D (they come back unless you solve the reason), but not quite- for example, if you kill a ghost as normal, it might fail its level check, thus being destroyed anyway. Or you could hit it with a Disrupting Weapon. Or, as with the vampire, use one of many different spells. Who cares if they can come back if it never has to be an issue? Why bother with the mythological resistances if you're not gonna stress them?</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 2405154, member: 16019"] The problem with undead in D&D, in my opinion, is that they try to follow old mythologies about certain types, but then introduce a bunch of other rules that bypass it. In myths, for example, you could only kill a vampire by putting a stake through its heart and chopping off its head, or by dousing it with holy water, or exposing it to the sun, right? Well, they tried to carry that over to D&D, but not quite- you can kill a Vampire by hitting it with a +1 weapon enough times, with a single hit from a Disrupting weapon, or by making a high enough Turning check, or by casting one of dozens of different spells. With all of the options in D&D, why bother using any of the mythological ways to kill Vampires? They don't even seem that tough to me, anymore- at least not as tough as in myths. The few times I've encountered vampires in D&D, I've killed them just by hitting them enough times. What's so bad about that? Another undead creature that has some mythological resistances, but not enough to make note of, is the Ghost. Ghosts, in myths, can't be defeated unless you find the reason for their death and set it right. It's sorta like that in D&D (they come back unless you solve the reason), but not quite- for example, if you kill a ghost as normal, it might fail its level check, thus being destroyed anyway. Or you could hit it with a Disrupting Weapon. Or, as with the vampire, use one of many different spells. Who cares if they can come back if it never has to be an issue? Why bother with the mythological resistances if you're not gonna stress them? [/QUOTE]
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