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How Do You Like Your Super Hero TTRPG Games/Campaigns?
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<blockquote data-quote="Blue" data-source="post: 9203010" data-attributes="member: 20564"><p>In many, it's little more than a narrative framing technique, one we don't think about much because it doesn't exist in plentitude outside comics and graphic novels, and superheroes are the only genre strongly if not primarily associated with those mediums.</p><p></p><p>But using panel descriptions to foreshadow and then frame an oncoming threat, or to celebrate a particularly telling bit of play, works fine.</p><p></p><p>Some have more mechanics to it, like MHR having Action Scenes and Transition Scenes, with the latter being used to recover from the Action scenes and build up resources, but really that just another beat method and that's been around in storytelling since forever (and Robin Laws wrote about those in connection to RPGs long before a supers RPG took them up).</p><p></p><p>Others can call something a panel instead of a turn, highlighting that one main action is happening in it. But it's functionally the same.</p></blockquote><p></p>
[QUOTE="Blue, post: 9203010, member: 20564"] In many, it's little more than a narrative framing technique, one we don't think about much because it doesn't exist in plentitude outside comics and graphic novels, and superheroes are the only genre strongly if not primarily associated with those mediums. But using panel descriptions to foreshadow and then frame an oncoming threat, or to celebrate a particularly telling bit of play, works fine. Some have more mechanics to it, like MHR having Action Scenes and Transition Scenes, with the latter being used to recover from the Action scenes and build up resources, but really that just another beat method and that's been around in storytelling since forever (and Robin Laws wrote about those in connection to RPGs long before a supers RPG took them up). Others can call something a panel instead of a turn, highlighting that one main action is happening in it. But it's functionally the same. [/QUOTE]
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