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[+] How do you make 5E more challenging?
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<blockquote data-quote="tetrasodium" data-source="post: 9295250" data-attributes="member: 93670"><p>Couple of the ones with the biggest bang for the buck are </p><p></p><ul> <li data-xf-list-type="ul">Die at zero, period . No saves or anything, you are just dead.</li> <li data-xf-list-type="ul">Bringing back the iterative attack penalty or pf2 MAP penalty. Unfortunately it's my experience that this is best applied to monster ac GM side or many players will obviously choose to ignore what they feel is an unjust nerf in a way that is difficult for the GM to notice</li> <li data-xf-list-type="ul">Bringing back sr: yes/no helps but players rightfully feel super confused about what spells are ok when and applying those tags to the 5e spell list is a pretty significant job for the gm</li> <li data-xf-list-type="ul">Get rid of background features, just straight death to the concept.</li> <li data-xf-list-type="ul">Do something drastic to rest mechanics. Unfortunately I've never found an option that is both a meaningful shift in function and one that can't easily be trivialized without causing significant problems somewhere.</li> </ul><p></p><p>Ime there are so many parts of 5e designed with the intent of guaranteeing "challenging" is a thing staying far far from the table theat house ruling it in no longer resembles 5e very much. Often this is because smaller tweaks tend to have ways that a player can easily gain some ability that trivializes them. You only need to look at the number of posts with many many points of change suggested in a single post so far as evidence.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9295250, member: 93670"] Couple of the ones with the biggest bang for the buck are [LIST] [*]Die at zero, period . No saves or anything, you are just dead. [*]Bringing back the iterative attack penalty or pf2 MAP penalty. Unfortunately it's my experience that this is best applied to monster ac GM side or many players will obviously choose to ignore what they feel is an unjust nerf in a way that is difficult for the GM to notice [*]Bringing back sr: yes/no helps but players rightfully feel super confused about what spells are ok when and applying those tags to the 5e spell list is a pretty significant job for the gm [*]Get rid of background features, just straight death to the concept. [*]Do something drastic to rest mechanics. Unfortunately I've never found an option that is both a meaningful shift in function and one that can't easily be trivialized without causing significant problems somewhere. [/LIST] Ime there are so many parts of 5e designed with the intent of guaranteeing "challenging" is a thing staying far far from the table theat house ruling it in no longer resembles 5e very much. Often this is because smaller tweaks tend to have ways that a player can easily gain some ability that trivializes them. You only need to look at the number of posts with many many points of change suggested in a single post so far as evidence. [/QUOTE]
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[+] How do you make 5E more challenging?
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