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General Tabletop Discussion
*Dungeons & Dragons
How do you make a Barbarian interesting? :)
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<blockquote data-quote="CTurbo" data-source="post: 7402446" data-attributes="member: 6855234"><p>Just out of curiosity, what was this characters Int score? Because aside from the Badger part, you nearly described my Stout Halfling Frenzy Barb that had a 4 Int. He was basically a wild feral animal who preferred a light hammer to anything else. He was the party pet and was always 3 levels behind the rest of the group. The DM allowed me to use the Frenzy Barb's Retaliation feature at level 3 as long as I stuck to the light hammer. He had the Mobile feat which was awesome. he would run around in between people's legs and hit and run when not raging. He usually didn't rage until he was threatened and then he would freak the *** out and go crazy lol. he did not participate in every combat due to exhaustion but he was just the pet afterall. He would often sleep through combat even if he didn't have any levels of exhaustion. There was some funny moments trying to wake him up at times when we were getting our butts kicked for him to come in and give us a boost. We also had a lot of fun teaching him things like using the hammer and administering a healing potion, and of course doing tricks. </p><p></p><p>He had more personality than me big dumb Goliath Barbarian who had a 6 Int. He was an absolute beast in combat but I never really got the right feel for him outside of combat. he had ideas, and of course they were always dumb, and I played him as really gullible so he was kind of easy to take advantage of. The greedy party member typically took his cut of the loot and would give him a "shiney" (1gp) and that would make him happy. </p><p></p><p>My other Barbarian was optimized for flavor over mechanics. He was a Firbolg Hunter Ranger/Eagle Totem Barb(Eagle familiar) with Ritual Caster, Magic Initiate, and Alert. Totally optimized for a solo campaign out in the wild. He had been out alone in the wild for years (Ranger 4) when the group found him and he decided to join them after much of his forest had been burned down. He took Barb levels from there. But his limited spell slots, cantrips, and many rituals made him extremely useful outside of combat which is typically the Barb's biggest problem. I'd like to think he was pretty interesting for a Barb.</p></blockquote><p></p>
[QUOTE="CTurbo, post: 7402446, member: 6855234"] Just out of curiosity, what was this characters Int score? Because aside from the Badger part, you nearly described my Stout Halfling Frenzy Barb that had a 4 Int. He was basically a wild feral animal who preferred a light hammer to anything else. He was the party pet and was always 3 levels behind the rest of the group. The DM allowed me to use the Frenzy Barb's Retaliation feature at level 3 as long as I stuck to the light hammer. He had the Mobile feat which was awesome. he would run around in between people's legs and hit and run when not raging. He usually didn't rage until he was threatened and then he would freak the *** out and go crazy lol. he did not participate in every combat due to exhaustion but he was just the pet afterall. He would often sleep through combat even if he didn't have any levels of exhaustion. There was some funny moments trying to wake him up at times when we were getting our butts kicked for him to come in and give us a boost. We also had a lot of fun teaching him things like using the hammer and administering a healing potion, and of course doing tricks. He had more personality than me big dumb Goliath Barbarian who had a 6 Int. He was an absolute beast in combat but I never really got the right feel for him outside of combat. he had ideas, and of course they were always dumb, and I played him as really gullible so he was kind of easy to take advantage of. The greedy party member typically took his cut of the loot and would give him a "shiney" (1gp) and that would make him happy. My other Barbarian was optimized for flavor over mechanics. He was a Firbolg Hunter Ranger/Eagle Totem Barb(Eagle familiar) with Ritual Caster, Magic Initiate, and Alert. Totally optimized for a solo campaign out in the wild. He had been out alone in the wild for years (Ranger 4) when the group found him and he decided to join them after much of his forest had been burned down. He took Barb levels from there. But his limited spell slots, cantrips, and many rituals made him extremely useful outside of combat which is typically the Barb's biggest problem. I'd like to think he was pretty interesting for a Barb. [/QUOTE]
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How do you make a Barbarian interesting? :)
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