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How do you make a Barbarian interesting? :)
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<blockquote data-quote="ccs" data-source="post: 7402479" data-attributes="member: 6803664"><p>Meet Rose Burrfoot:</p><p></p><p>[ATTACH]96758[/ATTACH]</p><p></p><p>Female 1/2ling <span style="font-size: 9px">(lightfoot)</span>, LG</p><p>Barbarian Lv6 <span style="font-size: 9px">(Ancestral Guardian)</span>, Folk Hero.</p><p><span style="font-size: 9px">(Str:14 Dex:16 Con:18 Int:13 Wis:9 Char:14 breastplate, shield, hand axe. Not pictured: 2nd hand axe, orcish spear & explorers pack.))</span></p><p>4th lv Feat: Healer</p><p></p><p>Rose Burrfoot is not at all your typical angry, destruction driven, carnage loving, giant weapon wielding, barbarian.</p><p>She's a friendly, civilized 1/2ling of about twenty who hails from a cozy little crossroad inn, who, due to her own foolish actions, spent the last winter enslaved by the Bad Moon orc tribe. <span style="font-size: 9px">(she <strong>HATES</strong> orcs)</span></p><p>Very recently she was rescued when a group of adventurers repelled one of the tribes spring raiding parties & backtracked them into the mountains to the lair.</p><p>The adventurers, with Rose in tow, returned to town & collected their reward. The next morning they gave her 100gp, wished her good luck getting home (wich is quite a ways away) & headed off on their primary quest. Solving the local orc problem had merely been a side trek as they passed through. </p><p></p><p>Rose is NOT an adventurer by choice, let alone a professional one.... Merely trying to get home to the Wildwood Inn in Karemiekos.</p><p></p><p>Rose is also not really a skilled fighter. </p><p>One of the things the orcs liked to do was throw her into a pit with assorted wild animals & a hand axe/spear/etc. They found her terrified flailings hilarious.... </p><p>I have her <strong>always</strong> fight recklessly (Reckless Attack) to simulate this lack of training. </p><p>Rages.... Starting on round 2 or 3 I begin making Saves vs Fear. Eventually Rose fails & goes berserk, hacking at whatever's within reach - friend or foe. <span style="font-size: 9px">(this works sooo much better in PF where there's a really awful arch-type made to do exactly this - be a danger to everything within reach)</span> </p><p></p><p>Ancestral Guardian path. Modified by the DM.</p><p>When Rose rages she's surrounded by several spectral orcs who protect <u>her</u>, <em>not</em> the rest of the party. She doesn't see them, only allies/enemies do.</p><p>So atm, the 1st creature trying to hit me does so at disadvantage, & I'm required to use my reaction to block 2d6 of the 1st damage I'm dealt. This is not under my control as a player. I'm OK with that.</p><p>These spectral orcs are also the "source" of Roses S/P/B damage resistance when raging.</p></blockquote><p></p>
[QUOTE="ccs, post: 7402479, member: 6803664"] Meet Rose Burrfoot: [ATTACH=CONFIG]96758._xfImport[/ATTACH] Female 1/2ling [SIZE=1](lightfoot)[/SIZE], LG Barbarian Lv6 [SIZE=1](Ancestral Guardian)[/SIZE], Folk Hero. [SIZE=1](Str:14 Dex:16 Con:18 Int:13 Wis:9 Char:14 breastplate, shield, hand axe. Not pictured: 2nd hand axe, orcish spear & explorers pack.))[/SIZE] 4th lv Feat: Healer Rose Burrfoot is not at all your typical angry, destruction driven, carnage loving, giant weapon wielding, barbarian. She's a friendly, civilized 1/2ling of about twenty who hails from a cozy little crossroad inn, who, due to her own foolish actions, spent the last winter enslaved by the Bad Moon orc tribe. [SIZE=1](she [B]HATES[/B] orcs)[/SIZE] Very recently she was rescued when a group of adventurers repelled one of the tribes spring raiding parties & backtracked them into the mountains to the lair. The adventurers, with Rose in tow, returned to town & collected their reward. The next morning they gave her 100gp, wished her good luck getting home (wich is quite a ways away) & headed off on their primary quest. Solving the local orc problem had merely been a side trek as they passed through. Rose is NOT an adventurer by choice, let alone a professional one.... Merely trying to get home to the Wildwood Inn in Karemiekos. Rose is also not really a skilled fighter. One of the things the orcs liked to do was throw her into a pit with assorted wild animals & a hand axe/spear/etc. They found her terrified flailings hilarious.... I have her [B]always[/B] fight recklessly (Reckless Attack) to simulate this lack of training. Rages.... Starting on round 2 or 3 I begin making Saves vs Fear. Eventually Rose fails & goes berserk, hacking at whatever's within reach - friend or foe. [SIZE=1](this works sooo much better in PF where there's a really awful arch-type made to do exactly this - be a danger to everything within reach)[/SIZE] Ancestral Guardian path. Modified by the DM. When Rose rages she's surrounded by several spectral orcs who protect [U]her[/U], [I]not[/I] the rest of the party. She doesn't see them, only allies/enemies do. So atm, the 1st creature trying to hit me does so at disadvantage, & I'm required to use my reaction to block 2d6 of the 1st damage I'm dealt. This is not under my control as a player. I'm OK with that. These spectral orcs are also the "source" of Roses S/P/B damage resistance when raging. [/QUOTE]
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