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How do you make a campaign world come to life?
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<blockquote data-quote="Stormonu" data-source="post: 5425688" data-attributes="member: 52734"><p>Just to let everyone know, this is a campaign world I'm working on for (hopefully) publication - it's still in the <em>very</em> early stages, mostly a font of ideas. The whole thing originated when I was sitting down to learn game programming; my brother was egging me on for what sort of game I was going to make. I knew it was going to be some sort of CRPG, and after some thought, I decided I would go whole hog. The main character was going to be an Undead Pirate Ninja Samurai who rode a dinosaur and had a transforming pirate ship "robot". And as over the top as it sounds, I could see it working.</p><p></p><p>How? The main empire lands, Eth'Aurthurum are scrub-like desert land. Outside the cities, the land is infested with dinosaurs, some of which are captured and turned into beasts of burden. Most people dwell in fortified cities and overland travel is not to be taken lightly - if at all. The hardy warriors who protect the city were to be samurai. Each of the twelve major cities was ruled by ninja clan "nobles" who employed these samurai.</p><p></p><p>Outside the bounds of the empire, was a loosely-aligned brotherhood of revolutionists - under the kingdom name of Axatheium. They rage against the oppression of the empire of Eth'Aurthurum by raiding its cities and trade, hence as pirates and corsairs.</p><p></p><p>Another problem the empire has is the undead. Normally, when someone dies, if they've "done their duty" in life they "take a rest" for a bit and then are reborn into a new life. Undead form those who aren't ready to pass on, either with a task still too important to complete or too afraid of the punishment for slacking in their duty and too strong-willed to move on.</p><p></p><p>The "robot" pirate ship stuff, unfortunately, didn't make it into the campaign world, but I'm still looking for some way to pull it off. Perhaps as a pre-Devastation achievement, maybe as some wonder in a kingdom beyond the empire.</p><p></p><p>Of course, this was the spark; there's been other things that likewise have moved in: </p><p></p><p>- Eth'Aurthurum became more Arabic, instead of Asian. The Asian elements moved to a little-known island continent called Misrador; ruled by humans with rabbit/hare humanoids (Anhiyawen) as the peasantry. </p><p>- I put in a continent of dragons and elementals in the far north that allowed me to add Tyres Haul (dragonmen) and the Hellchilde (humans with elemental, dragon or other supernatural blood - they resemble albino humans, but when roused take on a supernatural appearance, say like a tiefling). </p><p>- There are no gods. There are powerful fey-spirits (such as the likes of Titania and Oberon), elemental spirits, a kraken and a superlich. Humanity has a sort of living god-emperor (but no one knows where he's gone to). The main thing it is possible that high-end PCs <em>could</em> destroy them. That also means there aren't clerics per se - there are prophets, soothsayers, demagogues, druids, heralds and avengers who claim to speak for these "powers", but no true clerics.</p><p>- The primary game races have become Anhiyawen (animal people), Draemani (half-elves), Dwarf (living stone spirits), Elf (trees made into warriors by the fey), Gnome (half elf/half dwarf), Hellchilde (variant tiefling), Hillenfay (halfling - fey spirits made flesh), Humans, Orkan (Humans twisted by Norcast blood magic), Mageborn (naturally sorcerous humans), Titanborn (elemental spirits made flesh), and Tyres Haul (winged dragonborn). Despite the many races, I've twisted the back story so that humans are the superior (and dominate) species and the other races are inferior in one way or another.</p><p></p><p>I hope I'm not rambling too much. I'm bursting at the seams to get this all down in a manner as interesting as I can see it becoming in my mind. I'm just flustered in which direction to start taking it and fleshing it out.</p><p></p><p>The "big damn picture" campaign map (warning, large pic):</p><p>[sblock]</p><p><img src="http://i2.photobucket.com/albums/y29/Stormonu/Crimson%20Empire/CrimsonEmpire.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5425688, member: 52734"] Just to let everyone know, this is a campaign world I'm working on for (hopefully) publication - it's still in the [I]very[/I] early stages, mostly a font of ideas. The whole thing originated when I was sitting down to learn game programming; my brother was egging me on for what sort of game I was going to make. I knew it was going to be some sort of CRPG, and after some thought, I decided I would go whole hog. The main character was going to be an Undead Pirate Ninja Samurai who rode a dinosaur and had a transforming pirate ship "robot". And as over the top as it sounds, I could see it working. How? The main empire lands, Eth'Aurthurum are scrub-like desert land. Outside the cities, the land is infested with dinosaurs, some of which are captured and turned into beasts of burden. Most people dwell in fortified cities and overland travel is not to be taken lightly - if at all. The hardy warriors who protect the city were to be samurai. Each of the twelve major cities was ruled by ninja clan "nobles" who employed these samurai. Outside the bounds of the empire, was a loosely-aligned brotherhood of revolutionists - under the kingdom name of Axatheium. They rage against the oppression of the empire of Eth'Aurthurum by raiding its cities and trade, hence as pirates and corsairs. Another problem the empire has is the undead. Normally, when someone dies, if they've "done their duty" in life they "take a rest" for a bit and then are reborn into a new life. Undead form those who aren't ready to pass on, either with a task still too important to complete or too afraid of the punishment for slacking in their duty and too strong-willed to move on. The "robot" pirate ship stuff, unfortunately, didn't make it into the campaign world, but I'm still looking for some way to pull it off. Perhaps as a pre-Devastation achievement, maybe as some wonder in a kingdom beyond the empire. Of course, this was the spark; there's been other things that likewise have moved in: - Eth'Aurthurum became more Arabic, instead of Asian. The Asian elements moved to a little-known island continent called Misrador; ruled by humans with rabbit/hare humanoids (Anhiyawen) as the peasantry. - I put in a continent of dragons and elementals in the far north that allowed me to add Tyres Haul (dragonmen) and the Hellchilde (humans with elemental, dragon or other supernatural blood - they resemble albino humans, but when roused take on a supernatural appearance, say like a tiefling). - There are no gods. There are powerful fey-spirits (such as the likes of Titania and Oberon), elemental spirits, a kraken and a superlich. Humanity has a sort of living god-emperor (but no one knows where he's gone to). The main thing it is possible that high-end PCs [I]could[/I] destroy them. That also means there aren't clerics per se - there are prophets, soothsayers, demagogues, druids, heralds and avengers who claim to speak for these "powers", but no true clerics. - The primary game races have become Anhiyawen (animal people), Draemani (half-elves), Dwarf (living stone spirits), Elf (trees made into warriors by the fey), Gnome (half elf/half dwarf), Hellchilde (variant tiefling), Hillenfay (halfling - fey spirits made flesh), Humans, Orkan (Humans twisted by Norcast blood magic), Mageborn (naturally sorcerous humans), Titanborn (elemental spirits made flesh), and Tyres Haul (winged dragonborn). Despite the many races, I've twisted the back story so that humans are the superior (and dominate) species and the other races are inferior in one way or another. I hope I'm not rambling too much. I'm bursting at the seams to get this all down in a manner as interesting as I can see it becoming in my mind. I'm just flustered in which direction to start taking it and fleshing it out. The "big damn picture" campaign map (warning, large pic): [sblock] [IMG]http://i2.photobucket.com/albums/y29/Stormonu/Crimson%20Empire/CrimsonEmpire.png[/IMG] [/sblock] [/QUOTE]
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