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How do you make a campaign world come to life?
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<blockquote data-quote="InVinoVeritas" data-source="post: 5426474" data-attributes="member: 41485"><p>I'm beginning to get a sense of the land, and that's great. By the way, don't be afraid to combine genres. Right now, I'm developing a Spice Route style world, based off the trade and adventures throughout the Indian Ocean and beyond. Think Sinbad, the 1001 Nights, decayed remains of a Macedonian-style kobold-and-dragon empire, the Ramayana, Tibetan-style dwarves, an elven Celestial Bureaucracy, an orcish Golden Horde, adventuring in the ruins of places looking like the Shwedagon Pagoda and Angkor Wat, mysterious uncharted Spice Islands extending outward to Polynesian-style empire, and just arriving are Portuguese-style goblin conquistadors. By all means, mix genres.</p><p> </p><p>Back to the Crimson Empire (stick with that name, people don't want to trip over Eth'Authurum):</p><p> </p><p>So now, I'm thinking "dinosaur-infested scrubland". I could make a velociraptor rider, that's cool. But I'm still not entirely sure what's happening. Arabic feel, with dinosaurs? I still feel we need more hooks, more oomph. </p><p> </p><p>Starting with the Arabic dinosaur desert idea, we could include elite pteranodon-riding (or roc-riding?) units, caravans filled with apatosauruses instead of camels, wild men on styracosauruses... this is a start. But how would you look to include the Arabic feel? Or is it necessary and we go down the dinosaur path.</p><p> </p><p>What's a rogue to do here? A wizard? A cleric?</p></blockquote><p></p>
[QUOTE="InVinoVeritas, post: 5426474, member: 41485"] I'm beginning to get a sense of the land, and that's great. By the way, don't be afraid to combine genres. Right now, I'm developing a Spice Route style world, based off the trade and adventures throughout the Indian Ocean and beyond. Think Sinbad, the 1001 Nights, decayed remains of a Macedonian-style kobold-and-dragon empire, the Ramayana, Tibetan-style dwarves, an elven Celestial Bureaucracy, an orcish Golden Horde, adventuring in the ruins of places looking like the Shwedagon Pagoda and Angkor Wat, mysterious uncharted Spice Islands extending outward to Polynesian-style empire, and just arriving are Portuguese-style goblin conquistadors. By all means, mix genres. Back to the Crimson Empire (stick with that name, people don't want to trip over Eth'Authurum): So now, I'm thinking "dinosaur-infested scrubland". I could make a velociraptor rider, that's cool. But I'm still not entirely sure what's happening. Arabic feel, with dinosaurs? I still feel we need more hooks, more oomph. Starting with the Arabic dinosaur desert idea, we could include elite pteranodon-riding (or roc-riding?) units, caravans filled with apatosauruses instead of camels, wild men on styracosauruses... this is a start. But how would you look to include the Arabic feel? Or is it necessary and we go down the dinosaur path. What's a rogue to do here? A wizard? A cleric? [/QUOTE]
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