Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
how do you make a Fighter be not-boring?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 4856874" data-attributes="member: 3146"><p>To not be boring, first you need to decide what it is you find boring. Is it doing the same thing every round? Power Attack or Combat Expertise and the subsequent guessing/calculating how much attack bonus you can afford to turn into damage or AC may be all you need. Or you could wield a bastard sword and buckler and switch between weapon and shield and two handed attacking as the situation warrants. Or maybe you would rather be playing a fighter/rogue so you can scheme how to five foot step in order to get combat advantage. Or maybe it's just doing damage that is boring. In that case, take some feats to give you other options. Improved Trip, Improved Disarm (if your campaign features a lot of weapon using foes), etc. You can also take the various grapple feats (or multiclass to Monk to get them). Or maybe you desperately wish for some resource management to be a part of your character. Multiclass paladin or cleric for smites and channel divinity feats may be what you are looking for. (Or maybe multiclass barbarian and managing your rages will do the trick). </p><p></p><p>It does mostly come down to feats and multiclassing, but a lot depends upon what you want to do.</p><p></p><p>Mathematical complexity:</p><p>Power Attack</p><p>Cleave</p><p>Combat Expertise</p><p></p><p>More mobility: Dodge+mobility+spring attack+(PHB 2) bounding assault</p><p>More damage based on movement: multiclass scout</p><p>More damage based on position: multiclass rogue</p><p>Defense based on position: Uncanny dodge, Elusive Target</p><p>Inflict conditions: Three mountain style+shield slam+shield charge (heavy mace and shield). Charge someone, knock them prone, and make them save against being dazed. Then hit them several times with your mace and make them save against being dazed.</p><p>Sequential maneuver combinations: shock trooper, combat brute (if you combine them with leap attack and elusive target, this can yield a really impressive series of moves--on the other hand, leap attack is rather broken so sane DMs should not allow it, but it's still a good combo without leap attack).</p><p>Additional combat options: wield a reach weapon or bastard sword/waraxe and buckler. Get the Improved Grapple feat. Etc.</p><p></p><p>Resource management:</p><p>Fighter/Cleric (or paladin)/Templar (or warpriest). Take at most 4 cleric levels and look for swift action spells or abilities that increase your combat prowess. (War domain is a good source of weapon feats).</p><p>Barbarian/Fighter</p><p></p><p>Giving bonuses to your allies and yourself:</p><p>Fighter/Marshal (Miniatures Handbook). You should take at least four levels of Marshal but you can easily benefit from as many as 8. This combo also combines very well with paladin (if lawful good) or hexblade (if not good). The more mileage you can get out of your charisma the better.</p><p></p><p>Fighters don't have to be boring. But you do need to put at least as much thought into your feats class, and equipment choices as a sorcerer puts into his spell selection if you want to be both interesting and effective. For people who like simple and effective, there are barbarians.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4856874, member: 3146"] To not be boring, first you need to decide what it is you find boring. Is it doing the same thing every round? Power Attack or Combat Expertise and the subsequent guessing/calculating how much attack bonus you can afford to turn into damage or AC may be all you need. Or you could wield a bastard sword and buckler and switch between weapon and shield and two handed attacking as the situation warrants. Or maybe you would rather be playing a fighter/rogue so you can scheme how to five foot step in order to get combat advantage. Or maybe it's just doing damage that is boring. In that case, take some feats to give you other options. Improved Trip, Improved Disarm (if your campaign features a lot of weapon using foes), etc. You can also take the various grapple feats (or multiclass to Monk to get them). Or maybe you desperately wish for some resource management to be a part of your character. Multiclass paladin or cleric for smites and channel divinity feats may be what you are looking for. (Or maybe multiclass barbarian and managing your rages will do the trick). It does mostly come down to feats and multiclassing, but a lot depends upon what you want to do. Mathematical complexity: Power Attack Cleave Combat Expertise More mobility: Dodge+mobility+spring attack+(PHB 2) bounding assault More damage based on movement: multiclass scout More damage based on position: multiclass rogue Defense based on position: Uncanny dodge, Elusive Target Inflict conditions: Three mountain style+shield slam+shield charge (heavy mace and shield). Charge someone, knock them prone, and make them save against being dazed. Then hit them several times with your mace and make them save against being dazed. Sequential maneuver combinations: shock trooper, combat brute (if you combine them with leap attack and elusive target, this can yield a really impressive series of moves--on the other hand, leap attack is rather broken so sane DMs should not allow it, but it's still a good combo without leap attack). Additional combat options: wield a reach weapon or bastard sword/waraxe and buckler. Get the Improved Grapple feat. Etc. Resource management: Fighter/Cleric (or paladin)/Templar (or warpriest). Take at most 4 cleric levels and look for swift action spells or abilities that increase your combat prowess. (War domain is a good source of weapon feats). Barbarian/Fighter Giving bonuses to your allies and yourself: Fighter/Marshal (Miniatures Handbook). You should take at least four levels of Marshal but you can easily benefit from as many as 8. This combo also combines very well with paladin (if lawful good) or hexblade (if not good). The more mileage you can get out of your charisma the better. Fighters don't have to be boring. But you do need to put at least as much thought into your feats class, and equipment choices as a sorcerer puts into his spell selection if you want to be both interesting and effective. For people who like simple and effective, there are barbarians. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
how do you make a Fighter be not-boring?
Top