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General Tabletop Discussion
*Pathfinder & Starfinder
how do you make a Fighter be not-boring?
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<blockquote data-quote="Some_call_me_Tim" data-source="post: 4869873" data-attributes="member: 35982"><p>Fighters are as boring as you want them to be.</p><p></p><p>If you simply using the tactic of: bash enemy, rinse, repeat. Then fighters are pretty dull.</p><p></p><p>You need to spend all those bonus feats you get to develop some tactics. First thing is go read the SRD section on special attacks. Those are the bread and butter of making exciting melee combat. </p><p></p><p> I've run many 3.0/3.5 "plain jane" (i.e. single-classed) fighters, and they weren't boring or relied heavily on Prestige classes. They were also very different. One specialized in mounted combat. OK one was your basic Dwarven Tank, but another was lighter armored and using disarm, mobility, and combat expertise. Another was a brawler; specialized in using bare-hands and improvised weapons--great for bar fights.</p><p></p><p>One thing I will say is that your DM, needs to help out here. Fights vs. one big opponent in an empty 30'x30', will tend to be boring. You need multiple and varied opponents and terrain to help make melee interesting.</p><p></p><p>For cinematic fights you need tables to jump on, chandeliers to swing from, and a bunch of mooks to mow down.</p><p></p><p>Personally, I've seen some pretty darned boring sorcerers. I cast <em>fireball</em>, <em>fireball</em>, let's see...<em>fireball</em>, ad naseum. </p><p></p><p>Personally, I think to many players confuse powerful with exciting. Even a powerful one-trick pony is still pretty boring in my book.</p><p></p><p>Also, as a member of a party, sometimes your job is to just protect those squishy little spell casters in the back.</p></blockquote><p></p>
[QUOTE="Some_call_me_Tim, post: 4869873, member: 35982"] Fighters are as boring as you want them to be. If you simply using the tactic of: bash enemy, rinse, repeat. Then fighters are pretty dull. You need to spend all those bonus feats you get to develop some tactics. First thing is go read the SRD section on special attacks. Those are the bread and butter of making exciting melee combat. I've run many 3.0/3.5 "plain jane" (i.e. single-classed) fighters, and they weren't boring or relied heavily on Prestige classes. They were also very different. One specialized in mounted combat. OK one was your basic Dwarven Tank, but another was lighter armored and using disarm, mobility, and combat expertise. Another was a brawler; specialized in using bare-hands and improvised weapons--great for bar fights. One thing I will say is that your DM, needs to help out here. Fights vs. one big opponent in an empty 30'x30', will tend to be boring. You need multiple and varied opponents and terrain to help make melee interesting. For cinematic fights you need tables to jump on, chandeliers to swing from, and a bunch of mooks to mow down. Personally, I've seen some pretty darned boring sorcerers. I cast [I]fireball[/I], [I]fireball[/I], let's see...[I]fireball[/I], ad naseum. Personally, I think to many players confuse powerful with exciting. Even a powerful one-trick pony is still pretty boring in my book. Also, as a member of a party, sometimes your job is to just protect those squishy little spell casters in the back. [/QUOTE]
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how do you make a Fighter be not-boring?
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