Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
how do you make a Fighter be not-boring?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="insanogeddon" data-source="post: 4872354" data-attributes="member: 82822"><p><strong>A different take on fighter.</strong></p><p></p><p>I get the point of 'why fighter?' or 'just dip' as we all know you can make an effective weapon hacker without bonus fighter feats.</p><p> </p><p>Personally instead of the whole one dimensional adding extra hackening or working out dip levels I tend to embrace this reality and open up a world of unique cool fun following simple rules:</p><p> </p><p>Embrace your class, commit. Be patient and don't max a weapon trust in your bab and wit... you are a fighter and can cope with anything.</p><p> </p><p>1. Only use fighter bonus feats for fighter bonus feats</p><p> </p><p>2. Broaden your options: if you have at 6th power attack, point blank, precise, and quick draw you should be able to shoot an opponent 2x then pull a reach weapon and get an attack of opportunity before your hit. Instead of 'I attack with my katana with which I am specialised' this flexibility and the fact you can try every magic weapon you find and change at will makes for difference... more so if your DM doesn't cut you breaks in chosen equipment.</p><p> </p><p>2. DO NOT use normal feats and bonus feats for anything you can buy as a fighter bonus feat. Instead follow your whims and weaknesses</p><p>Guerrilla Scout (heroes of Battle): Gain Spot and Listen as class skills</p><p>Fey Heritage and Fey Legacy (complete mage) for spell abilities like unicorns to heal and dimension door</p><p>Tru namer feats for truenames</p><p>Incarnum Feats for melds</p><p>Abberation feats (lords of madness)... weapon mastery in blugeoning weapons, twin great maces, brutal strike and tentacles add up !</p><p>etc etc</p><p> </p><p>The world and worlds of non-linear feats are your oyster, your the one character that isn't locked into power attack/2 weapon fighting/improved initiative/spell pen/quicken etc your feats are actually your own. </p><p>Be the fey blood magic warrior prince, the gypsy born (fiendish heritage from complete mage) world teleporting merchant of death, the soul eater incarnum using gladiator, the reaver child found in a long abandoned druid circle who knows the true names of things, the escaped aboleth slave cursed and blessed who grows wings, and tentacles, and gills etc etc etc </p><p>Make an archetype.</p><p> </p><p>You can because your combat effectiveness is covered by your class abilities: bab and fighter feats so brandish your mighty arms and roar with gargantuan laughter that mocks all other classes</p></blockquote><p></p>
[QUOTE="insanogeddon, post: 4872354, member: 82822"] [b]A different take on fighter.[/b] I get the point of 'why fighter?' or 'just dip' as we all know you can make an effective weapon hacker without bonus fighter feats. Personally instead of the whole one dimensional adding extra hackening or working out dip levels I tend to embrace this reality and open up a world of unique cool fun following simple rules: Embrace your class, commit. Be patient and don't max a weapon trust in your bab and wit... you are a fighter and can cope with anything. 1. Only use fighter bonus feats for fighter bonus feats 2. Broaden your options: if you have at 6th power attack, point blank, precise, and quick draw you should be able to shoot an opponent 2x then pull a reach weapon and get an attack of opportunity before your hit. Instead of 'I attack with my katana with which I am specialised' this flexibility and the fact you can try every magic weapon you find and change at will makes for difference... more so if your DM doesn't cut you breaks in chosen equipment. 2. DO NOT use normal feats and bonus feats for anything you can buy as a fighter bonus feat. Instead follow your whims and weaknesses Guerrilla Scout (heroes of Battle): Gain Spot and Listen as class skills Fey Heritage and Fey Legacy (complete mage) for spell abilities like unicorns to heal and dimension door Tru namer feats for truenames Incarnum Feats for melds Abberation feats (lords of madness)... weapon mastery in blugeoning weapons, twin great maces, brutal strike and tentacles add up ! etc etc The world and worlds of non-linear feats are your oyster, your the one character that isn't locked into power attack/2 weapon fighting/improved initiative/spell pen/quicken etc your feats are actually your own. Be the fey blood magic warrior prince, the gypsy born (fiendish heritage from complete mage) world teleporting merchant of death, the soul eater incarnum using gladiator, the reaver child found in a long abandoned druid circle who knows the true names of things, the escaped aboleth slave cursed and blessed who grows wings, and tentacles, and gills etc etc etc Make an archetype. You can because your combat effectiveness is covered by your class abilities: bab and fighter feats so brandish your mighty arms and roar with gargantuan laughter that mocks all other classes [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
how do you make a Fighter be not-boring?
Top