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General Tabletop Discussion
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how do you make a Fighter be not-boring?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4888997" data-attributes="member: 35909"><p>Fighters do fine with defense. The only trick is the ever-present issue of relying on magic. I find generally, feats are for offense primarily and magic items for defense. Armor and shield enhancements cost half what weapon ones do. I'd rather have +2 AC than +1 hit/damage at any given level, and since most forms of found treasure and single item price caps for towns are gp-value based, you can also typically find and buy magical armor much easier than weapons. Add in that with AC you can diversfy your stock in all the different bonus types (inherent, luck, delfection, natural...) so that once upgrading your armor or shield becomes really expensive, you stil have a cheaper +1 AC option and...yeah.</p><p></p><p>Feats, on the other hand, are as you say. The few defensive ones tend to be awful, while as all the "best" fighter-oriented feats involve offense. I just assumed due to the widespread nature of it, this dichotomy was intentional.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4888997, member: 35909"] Fighters do fine with defense. The only trick is the ever-present issue of relying on magic. I find generally, feats are for offense primarily and magic items for defense. Armor and shield enhancements cost half what weapon ones do. I'd rather have +2 AC than +1 hit/damage at any given level, and since most forms of found treasure and single item price caps for towns are gp-value based, you can also typically find and buy magical armor much easier than weapons. Add in that with AC you can diversfy your stock in all the different bonus types (inherent, luck, delfection, natural...) so that once upgrading your armor or shield becomes really expensive, you stil have a cheaper +1 AC option and...yeah. Feats, on the other hand, are as you say. The few defensive ones tend to be awful, while as all the "best" fighter-oriented feats involve offense. I just assumed due to the widespread nature of it, this dichotomy was intentional. [/QUOTE]
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how do you make a Fighter be not-boring?
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