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How do you make a Mage magical?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4651216" data-attributes="member: 710"><p>I am not exactly a fluff expert, but one thing to consider:</p><p>You get a 1/2 level bonus to all skills (and more). Make you whenever you use a skill (and narrating its use sounds reasonable), to inject some "magic into it" - that +1/2 level is not just physical or mental training, it's subtle magic at work.</p><p></p><p>if you jump, it might look a little clumsy, but something also seems to carry your weight - you shouldn't really get that far, but you do. </p><p></p><p>If you enter a social situation, you start by mumbling some arcane words, giving your voice reach and strength. Maybe if you make a succesful Bluff or Diplomacy check, make that Jedi gesture "These aren't the droids you are looking for"-style. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4651216, member: 710"] I am not exactly a fluff expert, but one thing to consider: You get a 1/2 level bonus to all skills (and more). Make you whenever you use a skill (and narrating its use sounds reasonable), to inject some "magic into it" - that +1/2 level is not just physical or mental training, it's subtle magic at work. if you jump, it might look a little clumsy, but something also seems to carry your weight - you shouldn't really get that far, but you do. If you enter a social situation, you start by mumbling some arcane words, giving your voice reach and strength. Maybe if you make a succesful Bluff or Diplomacy check, make that Jedi gesture "These aren't the droids you are looking for"-style. ;) [/QUOTE]
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