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How do you make a player play a normal character?
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<blockquote data-quote="Tsyr" data-source="post: 489069" data-attributes="member: 354"><p>Ok, here is the problem.</p><p></p><p>I have a player who just <em>can not</em> play a totaly normal character. Ever. And almost all of them are extreamly campy to boot.</p><p></p><p>It's really hard to put into words, because most of them are something that if you looked at from outside, just at the character sheet and bio and stuff, they would seem fine. Until you know this player.</p><p></p><p>All of his characters have to have strange hooks. All of them. Even if this makes them completely unworkable for the campaign. And a good third of his characters tend to be rather... unsocial. Even homocidal, even with the rest of the party.</p><p></p><p>Some examples:</p><p></p><p>His six-shooter-toting, semi-truck-driving, getto-apartment-living, country-music-listening Shadowrun character.</p><p></p><p>His insane Euthanatos mage, in Mage: The Ascention, who was only half-trained, didn't know what any of the traditions were, talked to himself, and would kill anyone who tried to ask him about his background, or who tried to even really talk to him on anything more than a "how are you doing" level. He only lasted one session, because it was impossible for him to interact with the rest of the party. The party couldn't think of a reasonable excuse TO interact with him, and when they tried, they barely escaped with their life. (I was a player in this one, I'm one of those who barely escaped with their life).</p><p></p><p>Another one I was a player in: In a Dark Sun game, he was playing a person who was found in a trunk out in the desert, with no shoes, and a scimitar. No memory of who he was. He had no BACKSTORY, for this, mind you... it was something that had a lot of potential maybe as a plot hook... but he just pulled the concept out of nowhere when he was making his character. </p><p></p><p>And he loves this concept so much I think he's done it in every system: An old guy who for unexplained reasons came out of retirement... you know, one of those "Been there, done that, you young wipper-snappers don't know how good you have it", type characters.</p><p></p><p>*pulls his hair out*</p><p></p><p>I mean, I like the guy. He's one of my best friends. He loves roleplaying. Gaming without him isn't really a viable option. But I just can't figure out what to do about the guy. I even tried running a game where I assigned characters; no good, he puts his own spin on the characters and they become just about the same as the ones he creates himself.</p><p></p><p>I don't think he honestly sees what he is doing could be a problem; He's not a person who would deliberatly try to cause a problem. But I've tried explaining my feelings to him, and he just doesn't understand why I have a problem with the way he plays characters.</p><p></p><p>Any advice?</p></blockquote><p></p>
[QUOTE="Tsyr, post: 489069, member: 354"] Ok, here is the problem. I have a player who just [i]can not[/i] play a totaly normal character. Ever. And almost all of them are extreamly campy to boot. It's really hard to put into words, because most of them are something that if you looked at from outside, just at the character sheet and bio and stuff, they would seem fine. Until you know this player. All of his characters have to have strange hooks. All of them. Even if this makes them completely unworkable for the campaign. And a good third of his characters tend to be rather... unsocial. Even homocidal, even with the rest of the party. Some examples: His six-shooter-toting, semi-truck-driving, getto-apartment-living, country-music-listening Shadowrun character. His insane Euthanatos mage, in Mage: The Ascention, who was only half-trained, didn't know what any of the traditions were, talked to himself, and would kill anyone who tried to ask him about his background, or who tried to even really talk to him on anything more than a "how are you doing" level. He only lasted one session, because it was impossible for him to interact with the rest of the party. The party couldn't think of a reasonable excuse TO interact with him, and when they tried, they barely escaped with their life. (I was a player in this one, I'm one of those who barely escaped with their life). Another one I was a player in: In a Dark Sun game, he was playing a person who was found in a trunk out in the desert, with no shoes, and a scimitar. No memory of who he was. He had no BACKSTORY, for this, mind you... it was something that had a lot of potential maybe as a plot hook... but he just pulled the concept out of nowhere when he was making his character. And he loves this concept so much I think he's done it in every system: An old guy who for unexplained reasons came out of retirement... you know, one of those "Been there, done that, you young wipper-snappers don't know how good you have it", type characters. *pulls his hair out* I mean, I like the guy. He's one of my best friends. He loves roleplaying. Gaming without him isn't really a viable option. But I just can't figure out what to do about the guy. I even tried running a game where I assigned characters; no good, he puts his own spin on the characters and they become just about the same as the ones he creates himself. I don't think he honestly sees what he is doing could be a problem; He's not a person who would deliberatly try to cause a problem. But I've tried explaining my feelings to him, and he just doesn't understand why I have a problem with the way he plays characters. Any advice? [/QUOTE]
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