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How do you make a player play a normal character?
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<blockquote data-quote="Zhure" data-source="post: 489240" data-attributes="member: 308"><p>I've seen lots of characters like this and there are three step "defense" or "solution."</p><p></p><p><strong> 0 - Talk to the Player about His Disruptiveness</strong></p><p></p><p>This should be self-explanatory.</p><p></p><p><strong>1- Jump on the Bandwagon</strong></p><p></p><p>He wants to find his shoes, by cracky, we all want to find his shoes. Get every character behind the plan. Some might be reluctant, but the majority needs to make this a priority.</p><p></p><p><strong>2- Have NPC's Deal with the Violence</strong></p><p></p><p>Part two is optional.</p><p></p><p>If his character is homicidal, let the police get on his trail. The more violent he becomes, the more they pursue him. In a near-lawless world like Dark Sun, Cyberpunk or the ilk, a powerful local warlord or yakuza gang leader might take a personal affront to the character's actions. Maybe he winds up killing the yakuza's beloved niece....</p><p></p><p><strong>3- Find the Solution.</strong></p><p></p><p>The shoes get found! His mystery background is solved! Whatever odd thing he is questing for gets discovered and therefore the character needs a new hook. After a few iterations he'll create a truly open-ended hook.</p><p></p><p> - - - </p><p></p><p>I think the player is trying to create a character with an open-ended background so it continually is interesting to him. What he's actually doing is being disruptive but he probably isn't aware of it.</p><p></p><p>Greg</p></blockquote><p></p>
[QUOTE="Zhure, post: 489240, member: 308"] I've seen lots of characters like this and there are three step "defense" or "solution." [b] 0 - Talk to the Player about His Disruptiveness[/b] This should be self-explanatory. [b]1- Jump on the Bandwagon[/b] He wants to find his shoes, by cracky, we all want to find his shoes. Get every character behind the plan. Some might be reluctant, but the majority needs to make this a priority. [b]2- Have NPC's Deal with the Violence[/b] Part two is optional. If his character is homicidal, let the police get on his trail. The more violent he becomes, the more they pursue him. In a near-lawless world like Dark Sun, Cyberpunk or the ilk, a powerful local warlord or yakuza gang leader might take a personal affront to the character's actions. Maybe he winds up killing the yakuza's beloved niece.... [b]3- Find the Solution.[/b] The shoes get found! His mystery background is solved! Whatever odd thing he is questing for gets discovered and therefore the character needs a new hook. After a few iterations he'll create a truly open-ended hook. - - - I think the player is trying to create a character with an open-ended background so it continually is interesting to him. What he's actually doing is being disruptive but he probably isn't aware of it. Greg [/QUOTE]
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