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How do you make a player play a normal character?
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<blockquote data-quote="Synicism" data-source="post: 490096" data-attributes="member: 489"><p>Honestly, I don't see much wrong with the *concepts* themselves. I've played a Shadowrun character who was the eldest son of a Yakuza oyabun who fled his background and his family to run a gay bar in Seattle and a Deadlands character who woke up lying in the snow outside Denver dressed all in black, with a sniper's rifle, bullet holes in his clothes, and no memory.</p><p></p><p>I've also played a young psychic with less-than-perfect control of his abilities who nearly killed a couple characters when they tried to delve into his past and touched a nerve (Champions).</p><p></p><p>It sounds to me like the problem isn't a matter of the concept. "I can't show my true roleplaying ability unless I play an Abomination Bastet," (from an abortive WoD game) was a problem with concept. It sounds like the problem is in the execution.</p><p></p><p>If you're the GM, talk to the guy. Gaming is a cooperative exercise. Everyone has to agree to abide by certaing guidelines, or else it all falls apart. In the same manner that a boxing match doesn't work if one of the participants decides to kick his opponent in the knee right after the opening bell, a RPG doesn't work if the players don't at least try to make the game work out. Be honest. Friends aren't just people you say nice things to. Sometimes you have to tell them things they might not want to hear. See if you can work out a solution. Maybe give him some cool hooks (the crusty veteran comes out of retirement, only to find that an old foe resurfaces, forcing him to play as a team with the "kids" to survive) that will enhance his experience and give you things to build on. Whatever you do, guide him in such a way that the things he likes to do blends with the things you want to do.</p></blockquote><p></p>
[QUOTE="Synicism, post: 490096, member: 489"] Honestly, I don't see much wrong with the *concepts* themselves. I've played a Shadowrun character who was the eldest son of a Yakuza oyabun who fled his background and his family to run a gay bar in Seattle and a Deadlands character who woke up lying in the snow outside Denver dressed all in black, with a sniper's rifle, bullet holes in his clothes, and no memory. I've also played a young psychic with less-than-perfect control of his abilities who nearly killed a couple characters when they tried to delve into his past and touched a nerve (Champions). It sounds to me like the problem isn't a matter of the concept. "I can't show my true roleplaying ability unless I play an Abomination Bastet," (from an abortive WoD game) was a problem with concept. It sounds like the problem is in the execution. If you're the GM, talk to the guy. Gaming is a cooperative exercise. Everyone has to agree to abide by certaing guidelines, or else it all falls apart. In the same manner that a boxing match doesn't work if one of the participants decides to kick his opponent in the knee right after the opening bell, a RPG doesn't work if the players don't at least try to make the game work out. Be honest. Friends aren't just people you say nice things to. Sometimes you have to tell them things they might not want to hear. See if you can work out a solution. Maybe give him some cool hooks (the crusty veteran comes out of retirement, only to find that an old foe resurfaces, forcing him to play as a team with the "kids" to survive) that will enhance his experience and give you things to build on. Whatever you do, guide him in such a way that the things he likes to do blends with the things you want to do. [/QUOTE]
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