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How do you make a player play a normal character?
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<blockquote data-quote="Voneth" data-source="post: 490166" data-attributes="member: 1016"><p>In similar situations I have seen, it usually a combination of both that is egged on by a lack everyone talking things out in an out of game format. Too many times, people think that in-character means solving metagame problems with in-game soultions. </p><p></p><p>Wait .. Let me rephrase that. A LOT of people hide their lack of spine in addressing metagame problems with in-game solutions. </p><p></p><p>My friend I keep mentioning, part of the problem is that he obviously tries sneaky stuff, and then the other players seem to have overly paranoid PC when it comes to him. They can’t seem to keep player/PC knowledge separate and none of them could abide with the idea that another person other than the GM could get a leg up on them. … Not that they make it that hard. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>But some people are right, some times the players have something great on paper, but the implementation sucks. On the other hand, sometimes the opposite is true.</p><p></p><p>I had one GM who had this whole Japanese Space Opera going on. Everyone played up their tech or nobility concepts. I was a cowboy space pilot—I even had secret I kept from the other players – My PC was an illegal psion. You’d think that I would be the odd ball who made the whole game sink. Actually the dangerous player was the nobleman. He kept sticking his foot in his mouth around nobles with real power and trying to boss around commoners, even the Yukuza.</p><p></p><p>So how did my Cowboy keep the game together? Well for one, I didn’t play him over the top or arrogant, in fact it was just the opposite. “I wouldn’t know anything about that Domosan, I am just a country boy who flies this here cargo hauler.” (HEY! I was Firefly before Firefly was cool!) My pilot skill made me necessary part of the team, so I was always helping the other PCs with repair, planning trips or just flying.</p><p></p><p>My character’s honesty and humility was seen as a “breath of fresh air,” by the GM’s cynical nobles. My invisibility as a commoner made me the perfect spy for the Space Navy, who still had no idea I was an illegal psion. And the game tanked before I ever got to use my psionic powers, which were about half of my character points. </p><p></p><p>So get this, I was running my character at half it’s potential, I was constantly useful to the team, I even helped advance the plot in several ways. Yet on paper, my PC should have been the culprit that ruined the game (as a redneck who could become a fugitive at any moment.) </p><p></p><p>So I guess the truth is that if a person REALLY wants to work with their gaming group, it can be done if they REALLY want to make it work.</p></blockquote><p></p>
[QUOTE="Voneth, post: 490166, member: 1016"] In similar situations I have seen, it usually a combination of both that is egged on by a lack everyone talking things out in an out of game format. Too many times, people think that in-character means solving metagame problems with in-game soultions. Wait .. Let me rephrase that. A LOT of people hide their lack of spine in addressing metagame problems with in-game solutions. My friend I keep mentioning, part of the problem is that he obviously tries sneaky stuff, and then the other players seem to have overly paranoid PC when it comes to him. They can’t seem to keep player/PC knowledge separate and none of them could abide with the idea that another person other than the GM could get a leg up on them. … Not that they make it that hard. :rolleyes: But some people are right, some times the players have something great on paper, but the implementation sucks. On the other hand, sometimes the opposite is true. I had one GM who had this whole Japanese Space Opera going on. Everyone played up their tech or nobility concepts. I was a cowboy space pilot—I even had secret I kept from the other players – My PC was an illegal psion. You’d think that I would be the odd ball who made the whole game sink. Actually the dangerous player was the nobleman. He kept sticking his foot in his mouth around nobles with real power and trying to boss around commoners, even the Yukuza. So how did my Cowboy keep the game together? Well for one, I didn’t play him over the top or arrogant, in fact it was just the opposite. “I wouldn’t know anything about that Domosan, I am just a country boy who flies this here cargo hauler.” (HEY! I was Firefly before Firefly was cool!) My pilot skill made me necessary part of the team, so I was always helping the other PCs with repair, planning trips or just flying. My character’s honesty and humility was seen as a “breath of fresh air,” by the GM’s cynical nobles. My invisibility as a commoner made me the perfect spy for the Space Navy, who still had no idea I was an illegal psion. And the game tanked before I ever got to use my psionic powers, which were about half of my character points. So get this, I was running my character at half it’s potential, I was constantly useful to the team, I even helped advance the plot in several ways. Yet on paper, my PC should have been the culprit that ruined the game (as a redneck who could become a fugitive at any moment.) So I guess the truth is that if a person REALLY wants to work with their gaming group, it can be done if they REALLY want to make it work. [/QUOTE]
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