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General Tabletop Discussion
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How do you make a 'Soldier' interesting?
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<blockquote data-quote="Sorcerers Apprentice" data-source="post: 7138011" data-attributes="member: 6854936"><p>A tip for making characters that are interesting to play; when picking, bonds, flaws etc. don't think so much about what "fits" but come up with something that will give your character motivation to do Cool Things in play. This means that they need to be relevant to the kind of situations you expect will come up in your campaign. For example "acts dogmatically" can be pretty boring if the dogma is never challenged in play, while it can be really fun in a game where following the dogma inevitably leads into more and more trouble.</p><p></p><p>A lot of people are just plain boring, but your character doesn't have to be one of them. Heroes should be larger than life!</p></blockquote><p></p>
[QUOTE="Sorcerers Apprentice, post: 7138011, member: 6854936"] A tip for making characters that are interesting to play; when picking, bonds, flaws etc. don't think so much about what "fits" but come up with something that will give your character motivation to do Cool Things in play. This means that they need to be relevant to the kind of situations you expect will come up in your campaign. For example "acts dogmatically" can be pretty boring if the dogma is never challenged in play, while it can be really fun in a game where following the dogma inevitably leads into more and more trouble. A lot of people are just plain boring, but your character doesn't have to be one of them. Heroes should be larger than life! [/QUOTE]
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Community
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How do you make a 'Soldier' interesting?
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